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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Rengar, Trophy Hunter. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there).](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Trophy_Hunter_UNL-120.png?v=1777522286&width=600)
![Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Defiant_Dance_SFD-196.png?v=1777759740&width=600)
![Riftbound Gear: Last Rites. [Equip] — [C], Recycle 2 cards from your trash (Pay the cost: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Last_Rites_SFD-150.png?v=1777759602&width=600)
![Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fizz_-_Trickster_SFD-140.png?v=1777759573&width=600)
![Riftbound Spell: Mirror Image. Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mirror_Image_UNL-200.png?v=1777522561&width=600)
![Riftbound Spell: Moonfall. [Action] (Play on your turn or in showdowns.)
Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Moonfall_UNL-198.png?v=1777522555&width=600)
![Riftbound Spell: Last Breath. [Action] (Play on your turn or in showdowns.)
Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Last_Breath_OGN-260.png?v=1777451039&width=600)
![Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].](http://www.desertcitygamestcg.ca/cdn/shop/files/Defy_OGN-045.png?v=1777417542&width=600)
![Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rift_Herald_Alternate_Art_UNL-179a.png?v=1777968198&width=600)
![Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush]
[Tank]](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Defender_of_the_Meek_Alternate_Art_UNL-178a.png?v=1777968196&width=600)
![Riftbound Unit: LeBlanc, Fragmented. [Assault]
[Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Fragmented_Alternate_Art_UNL-172a.png?v=1777968184&width=600)
![Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_No_Longer_Human_Alternate_Art_UNL-149a.png?v=1777968177&width=600)
![Riftbound Unit: Kha'Zix, Mutating Horror. [Ambush]
When I attack or defend, if an enemy unit is alone here, give me +2 [S] this turn and gain 2 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_-_Mutating_Horror_Alternate_Art_UNL-143a.png?v=1777968165&width=600)
![Riftbound Unit: Rengar, Trophy Hunter. [Ambush]
I can be played to a battlefield where there are enemy units.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Trophy_Hunter_Alternate_Art_UNL-120a.png?v=1777968162&width=600)

![Riftbound Unit: LeBlanc, Everywhere at Once. [Backline]
Your [Temporary] effects at my battlefield don't trigger.](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Everywhere_At_Once_Alternate_Art_UNL-090a.png?v=1777968142&width=600)
![Riftbound Unit: Lillia, Fae Fawn. [Accelerate]
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Fae_Fawn_Alternate_Art_UNL-082a.png?v=1777968132&width=600)
