Across the wasteland of America, pockets of survivors have built new communities amongst the ruins of the old. Now, the Settler’s Guide Book for Fallout: The Roleplaying Game gives you all the tool...
Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.
You are enjoying a rare,...
Number of Players: 3-5 (Recommended for 5 players)
Playing Time: 120+ Minutes
Recommended Ages: 14+
Discover a realm of adventure reborn!
The Final Fantasy XIV Tabletop Roleplaying Game is a gate...
Tidal Blades, and its setting of Naviri, has a unique feel and sensibility. It’s a game and setting that shines bright with community, helpfulness, joy, delight, science, and celebration. In this f...
Enter the Domain of Magic and Myth!
Within the world of Glorantha lies Dragon Pass, an intensely magical region home to war and wonder, the birthplace of gods. Lands of RuneQuest: Dragon Pass is a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '