One pack will contain ten cards (six normals, one rare/super rare/marvel rare, one foil, one basic magic stone, and one token).
One box will contain 36 packs, as well as a promo card.
107 different...
8 cards per pack
"Close to Academy City, where humans and automatons live and work together in peace, there is a place called the “Sacred Ruins”, where stories say that a mysterious power is hidd...
8 cards per pack
Alex Sansta and Zacky have achieved the impossible: preventing the kingdoms of Protopaterpolis from plunging into all-out war. A peace treaty has been signed by all nations surro...
51 cards + 3 sheets per box
Lehen had explored Valhalla long before the days of Trinity Cluster. She was truly exploring Valhalla. She came from the outside world to explore all of Valhalla.
It i...
Each Booster Pack contains 10 Randon cards
Force of Will's The War of Suns expansion delivers dynamic gameplay shifts with carefully balanced card mechanics. Each booster pack contains 10 randomize...
8 cards per pack
Listen to this story, traveler, for I will only tell it once:
A long time ago, the greatest sorcery duel took place. The most powerful wizard, Gill Alhama'at, faced two of the Six ...
Each booster pack contains 8 random cards.• This product is the first set of Trinity Cluster.• New characters become rulers and you can enjoy the game with various abilities.• The main character, A...
After the incredible end of Hero Cluster, Cocoon is finally at peace and free from the threat of the Gears. But much was lost during the confrontation on Solaris. However, thanks to the new power A...
8 cards per pack
The battle at the Sacred Ruins is over. Lucie and Lyka, remain in Academy City to further explore the ruins, trying to decipher their secret, crossing again and again the veil th...
8 cards per pack
36 packs per box
The battle at the Sacred Ruins is over. Lucie and Lyka, remain in Academy City to further explore the ruins, trying to decipher their secret, crossing again and ag...
51 cards + 3 sheets per box
Yokoshima was born in Valhalla.
He can create various things. He enjoys creating and continues to create.
Even if his work is scrapped, it can be restored in his hands...
8 cards per pack
36 packs per box
"Close to Academy City, where humans and automatons live and work together in peace, there is a place called the “Sacred Ruins”, where stories say that a mysteriou...
Each booster box contains 36 packs of 8 random cards.• This product is the first set of Trinity Cluster.• New characters become rulers and you can enjoy the game with various abilities.• The main c...
8 cards per pack
36 packs per box
Alex Sansta and Zacky have achieved the impossible: preventing the kingdoms of Protopaterpolis from plunging into all-out war. A peace treaty has been signed by ...
8 cards per pack
36 packs per box
Listen to this story, traveler, for I will only tell it once:
A long time ago, the greatest sorcery duel took place. The most powerful wizard, Gill Alhama'at, fa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '