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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Shadow's Call. Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_s_Call_UNL-165.png?v=1777522439&width=600)

![Riftbound Unit: Morgana, Vindictive. [Ambush]
When you play me, deal damage to a unit equal to the damage marked on it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Morgana_Vindictive_VEN-186.png?v=1784721517&width=600)
![Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I’m [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].](http://www.desertcitygamestcg.ca/cdn/shop/files/Kayle_Justified_VEN-185.png?v=1784721512&width=600)
![Riftbound Unit: Irelia, Fervent. [Deflect]
When you choose or ready me, give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_Fervent_VEN-174.png?v=1784375847&width=600)
![Riftbound Unit: Swain, Visionary. [Vision]
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Swain_Visionary_VEN-173.png?v=1784375843&width=600)

![Riftbound Unit: Riven, Shattered. [Weaponmaster]
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Riven_Shattered_VEN-171.png?v=1784375836&width=600)
![Riftbound Battlefield: Shadow Temple. When you hold here, [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_Temple_VEN-165.png?v=1784375823&width=600)
![Riftbound Battlefield: Threshold of the Gray. When combat starts here, the attacker and defender each [Add] [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Threshold_of_the_Gray_VEN-166.png?v=1784375826&width=600)
![Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).](http://www.desertcitygamestcg.ca/cdn/shop/files/Aurok_General_VEN-130.png?v=1784375781&width=600)
![Riftbound Spell: Decree of Unity. Kill an enemy Chaos ([P]) unit or gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Unity_VEN-131.png?v=1784375784&width=600)
![Riftbound Unit: Solari Sunhawk. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Deflect 2]. (Opponents must pay [A][A] to choose me with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Solari_Sunhawk_VEN-122.png?v=1784375769&width=600)
![Riftbound Unit: Soulspinner. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Soulspinner_VEN-123.png?v=1784375773&width=600)

![Riftbound Unit: Tornado Warrior. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me from face down, you may empower something here. Disempower it at end of turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Tornado_Warrior_VEN-099.png?v=1784375741&width=600)
![Riftbound Unit: Mask Mother. When you discard me, you may pay [1] to give a friendly unit +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mask_Mother_VEN-094.png?v=1784375733&width=600)
![Riftbound Spell: Decree of Strength. Choose an opponent. They reveal their hand and you choose a Mind ([B]) card from it. They recycle that card.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Strength_VEN-085.png?v=1784375721&width=600)