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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Battlefield: Power Nexus. When you hold here, you may pay [A][A][A][A] to score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Power_Nexus_SFD-214.png?v=1777759792&width=600)
![Riftbound Battlefield: Ornn's Forge. While you control this battlefield, the first friendly non-token gear played each turn costs [1] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ornn_s_Forge_SFD-213.png?v=1777759790&width=600)

![Riftbound Battlefield: Marai Spire. While you control this battlefield, friendly [Repeat] costs cost [1] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Marai_Spire_SFD-211.png?v=1777759783&width=600)
![Riftbound Battlefield: Hall of Legends. When you conquer here, you may pay [1] to ready your legend.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hall_of_Legends_SFD-210.png?v=1777759780&width=600)

![Riftbound Battlefield: Forge of the Fluft. While you control this battlefield, friendly legends have "[T]: Attach an Equipment you control to a unit you control."](http://www.desertcitygamestcg.ca/cdn/shop/files/Forge_of_the_Fluft_SFD-208.png?v=1777759774&width=600)
![Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fiora_-_Grand_Duelist_SFD-205.png?v=1777759765&width=600)


![Riftbound Spell: Hostile Takeover. [Hidden] (Hide now for [A] to react with later for [0].)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hostile_Takeover_SFD-202.png?v=1777759756&width=600)
![Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Renata_Glasc_-_Chem-Baroness_SFD-201.png?v=1777759753&width=600)
![Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arcane_Shift_SFD-200.png?v=1777759751&width=600)
![Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ezreal_-_Prodigal_Explorer_SFD-199.png?v=1777759748&width=600)
![Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Emperor_of_the_Sands_SFD-197.png?v=1777759744&width=600)
![Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Blade_Dancer_SFD-195.png?v=1777759736&width=600)
![Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Counter_Strike_SFD-194.png?v=1777759733&width=600)
![Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Grandmaster_At_Arms_SFD-193.png?v=1777759730&width=600)