Showing 1792 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Lillia, Fae Fawn. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Fae_Fawn_UNL-082.png?v=1777522155&width=600)
![Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Lunari_UNL-079.png?v=1777522143&width=600)
![Riftbound Unit: Soul Shepherd. Your token units have +1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_Shepherd_UNL-077.png?v=1777522135&width=600)
![Riftbound Unit: Petal Pixie. I have +1 [S] for each of your units with [Temporary] at my battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Petal_Pixie_UNL-076.png?v=1777522132&width=600)
![Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gustwalker_UNL-075.png?v=1777522129&width=600)
![Riftbound Gear: Frigid Jewel. When you draw your second card each turn, give a friendly unit +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Frigid_Jewel_UNL-074.png?v=1777522124&width=600)
![Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")](http://www.desertcitygamestcg.ca/cdn/shop/files/Deadly_Flourish_UNL-073.png?v=1777522121&width=600)
![Riftbound Spell: Crescent Strike. [Action] (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Crescent_Strike_UNL-072.png?v=1777522117&width=600)
![Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Chakram_Dancer_UNL-071.png?v=1777522114&width=600)
![Riftbound Unit: Spectral Centaur. When another friendly unit dies, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Spectral_Centaur_UNL-068.png?v=1777522104&width=600)
![Riftbound Spell: Moonlight Affliction. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -10 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Moonlight_Affliction_UNL-066.png?v=1777522096&width=600)
![Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Icevale_Archer_UNL-065.png?v=1777522093&width=600)
![Riftbound Unit: Fate Weaver. When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost [4] or more from among them and draw it. Recycle the rest.](http://www.desertcitygamestcg.ca/cdn/shop/files/Fate_Weaver_UNL-064.png?v=1777522090&width=600)
![Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Eclipse_UNL-063.png?v=1777522085&width=600)
![Riftbound Unit: Dramatic Visionary. [Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dramatic_Visionary_UNL-062.png?v=1777522082&width=600)
![Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Downstage_Dramatics_UNL-061.png?v=1777522079&width=600)
![Riftbound Unit: Master Yi, Unstoppable. [Level 3][>] I cost [2][C] less. (While you have 3+ XP, get the effect.)
[Level 6][>] I cost [4][C][C] less instead.
[Level 11][>] I cost [6][C][C][C] less instead.
[Level 16][>] I can't be chosen by enemy spells and abilities.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Unstoppable_UNL-059.png?v=1777522072&width=600)