Showing 1792 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Morbid Return. [Action] (Play on your turn or in showdowns.)
Return a unit from your trash to your hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Morbid_Return_OGN-170.png?v=1777450775&width=600)
![Riftbound Spell: Fight or Flight. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move a unit from a battlefield to its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Fight_or_Flight_OGN-168.png?v=1777450769&width=600)
![Riftbound Unit: Ember Monk. When you play a card from [Hidden], give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ember_Monk_OGN-167.png?v=1777450766&width=600)


![Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_Brawler_OGN-164.png?v=1777450756&width=600)
![Riftbound Unit: Miss Fortune, Captain. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Ganking] (I can move from battlefield to battlefield.)
The first time I move each turn, you may ready something else that's exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Miss_Fortune_-_Captain_OGN-162.png?v=1777450751&width=600)
![Riftbound Unit: Deadbloom Predator. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
You may play me to an occupied enemy battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Deadbloom_Predator_OGN-161.png?v=1777450748&width=600)
![Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Volibear_-_Imposing_OGN-158.png?v=1777450739&width=600)
![Riftbound Unit: Udyr, Wildman. Spend my buff: Choose one you've not chosen this turn —
* Deal 2 to a unit at a battlefield.
* Stun a unit at a battlefield.
* Ready me.
* Give me [Ganking] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Udyr_-_Wildman_OGN-157.png?v=1777450736&width=600)
![Riftbound Spell: Overt Operation. [Action] (Play on your turn or in showdowns.)
For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Overt_Operation_OGN-153.png?v=1777450725&width=600)
![Riftbound Gear: Mistfall. When you buff a friendly unit, you may pay [C] and exhaust this to ready it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mistfall_OGN-152.png?v=1777450722&width=600)
![Riftbound Unit: Lee Sin, Centered. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Lee_Sin_-_Centered_OGN-151.png?v=1777450719&width=600)
![Riftbound Unit: Kraken Hunter. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
As you play me, you may spend any number of buffs as an additional cost. Reduce my cost by [C] for each buff you spend.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kraken_Hunter_OGN-150.png?v=1777450716&width=600)


![Riftbound Unit: Wildclaw Shaman. When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Wildclaw_Shaman_OGN-147.png?v=1777450707&width=600)
![Riftbound Spell: Wallop. [Action] (Play on your turn or in showdowns.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Ready a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Wallop_OGN-146.png?v=1777450704&width=600)