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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Mystic Reversal. [Reaction] (Play any time, even before spells and abilities resolve.)
Gain control of a spell. You may make new choices for it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mystic_Reversal_OGN-080.png?v=1777417654&width=600)
![Riftbound Unit: Leona, Zealot. If an opponent's score is within 3 points of the Victory Score, I enter ready.
Stunned enemy units here have -8 [S], to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_-_Zealot_OGN-079.png?v=1777417650&width=600)
![Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lee_Sin_-_Ascetic_OGN-078.png?v=1777417647&width=600)
![Riftbound Gear: Zhonya's Hourglass. [Hidden] (Hide now for [A] to react with later for [0].)
If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Zhonya_s_Hourglass_OGN-077.png?v=1777417644&width=600)

![Riftbound Unit: Tasty Faefolk. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Tasty_Faefolk_OGN-075.png?v=1777417653&width=600)
![Riftbound Unit: Taric, Protector. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Other friendly units here have [Shield].](http://www.desertcitygamestcg.ca/cdn/shop/files/Taric_-_Protector_OGN-074.png?v=1777417634&width=600)



![Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Last_Stand_OGN-069.png?v=1777417619&width=600)

![Riftbound Unit: Wizened Elder. While I'm buffed, I have an additional +1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Wizened_Elder_OGN-065.png?v=1777417606&width=600)
![Riftbound Spell: Wind Wall. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell.](http://www.desertcitygamestcg.ca/cdn/shop/files/Wind_Wall_OGN-064.png?v=1777417604&width=600)
![Riftbound Gear: Spirit's Refuge. When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay [A] to choose those units with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Spirit_s_Refuge_OGN-063.png?v=1777417600&width=600)
![Riftbound Spell: Reinforce. Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.](http://www.desertcitygamestcg.ca/cdn/shop/files/Reinforce_OGN-062.png?v=1777417597&width=600)
![Riftbound Unit: Poro Herder. When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Poro_Herder_OGN-061.png?v=1777417593&width=600)
![Riftbound Gear: Mask of Foresight. When a friendly unit attacks or defends alone, give it +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mask_of_Foresight_OGN-060.png?v=1777417590&width=600)