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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Consult the Past. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Consult_the_Past_OPP-083.png?v=1777620837&width=600)
![Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lee_Sin_-_Ascetic_OPP-078.png?v=1777620834&width=600)
![Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blitzcrank_-_Impassive_OPP-067.png?v=1777620825&width=600)
![Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Discipline_OPP-058.png?v=1777620819&width=600)
![Riftbound Unit: Wielder of Water. While I'm attacking or defending alone, I have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Wielder_of_Water_OPP-055.png?v=1777620816&width=600)
![Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Stalwart_Poro_OPP-052.png?v=1777620812&width=600)



![Riftbound Spell: Void Seeker. [Action] (Play on your turn or in showdowns.)
Deal 4 to a unit at a battlefield. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Void_Seeker_OPP-024.png?v=1777620794&width=600)
![Riftbound Spell: Decisive Strike. [Action] (Play on your turn or in showdowns.)
Give friendly units +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decisive_Strike_OPP-024.png?v=1777620791&width=600)

![Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Final_Spark_OPP-022.png?v=1777620785&width=600)
![Riftbound Spell: Highlander. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Highlander_OPP-020.png?v=1777620779&width=600)

