Showing 1319 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Clockwork Keeper. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Clockwork_Keeper_OGN-044.png?v=1777417539&width=600)
![Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Cloth_Armor_OPP-064.png?v=1777620822&width=600)
![Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Cloth_Armor_SFD-064.png?v=1777699766&width=600)

![Riftbound Unit: Combat Chef. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Combat_Chef_SFD-092.png?v=1777699857&width=600)
![Riftbound Spell: Combat Experience. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +1 [S] this turn.
[Level 6][>] Give it +3 [S] this turn instead. (While you have 6+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Combat_Experience_UNL-031.png?v=1777521975&width=600)
![Riftbound Unit: Commander Ledros. As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [C] for each killed this way.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Commander_Ledros_OGN-231.png?v=1777450953&width=600)
![Riftbound Spell: Concentrate. Draw 2.
[Level 6][>] This costs [2] less. (While you have 6+ XP, get the effect.)
[Level 11][>] This costs [4] less instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Concentrate_UNL-091.png?v=1777522188&width=600)
![Riftbound Spell: Confront. [Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Confront_OGN-129.png?v=1777450656&width=600)
![Riftbound Spell: Conscription. You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 [S] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Conscription_UNL-140.png?v=1777522351&width=600)
![Riftbound Spell: Consult the Past. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Consult_the_Past_OGN-083.png?v=1777417663&width=600)
![Riftbound Spell: Consult the Past. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Consult_the_Past_OPP-083.png?v=1777620837&width=600)
![Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.](http://www.desertcitygamestcg.ca/cdn/shop/files/Consuming_Curse_VEN-010.png?v=1784289456&width=600)
![Riftbound Spell: Convergent Mutation. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Convergent_Mutation_OGN-108.png?v=1777417745&width=600)
![Riftbound Unit: Corina Veraza. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, play three 1 [S] Recruit unit tokens here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Corina_Veraza_SFD-179.png?v=1777759688&width=600)

![Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Corrupted_Dragon_VEN-091.png?v=1783772046&width=600)
![Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Counter_Strike_SFD-194.png?v=1777759733&width=600)
![Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Covert_Informant_VEN-057.png?v=1784375674&width=600)
