Showing 1792 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Shadow's Call. Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_s_Call_UNL-165.png?v=1777522439&width=600)

![Riftbound Unit: Carrion Dredger. [Deathknell][>] Play a 1 [S] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Carrion_Dredger_UNL-153.png?v=1777522395&width=600)
![Riftbound Unit: Vex, Apathetic. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Vex_-_Apathetic_UNL-150.png?v=1777522384&width=600)
![Riftbound Gear: Cursed Sarcophagus. When you play this, banish all units from your trash.
[T]: Play a unit banished with this. (You must pay its costs.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Cursed_Sarcophagus_UNL-148.png?v=1777522376&width=600)
![Riftbound Unit: Kha'Zix, Mutating Horror. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I attack or defend, if an enemy unit is alone here, give me +2 [S] this turn and gain 2 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_-_Mutating_Horror_UNL-143.png?v=1777522360&width=600)
![Riftbound Unit: Evelynn, Entrancing. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Evelynn_-_Entrancing_UNL-141.png?v=1777522353&width=600)
![Riftbound Unit: Sinister Poro. When I attack, you may pay [1] to move an enemy unit here to its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sinister_Poro_UNL-137.avif?v=1777522341&width=600)
![Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Existential_Dread_UNL-134.png?v=1777522331&width=600)
![Riftbound Spell: Star-Crossed. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.](http://www.desertcitygamestcg.ca/cdn/shop/files/Star-Crossed_UNL-128.png?v=1777522312&width=600)

![Riftbound Unit: Arachnoid Horror. [Hunt 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arachnoid_Horror_UNL-117.png?v=1777522276&width=600)

![Riftbound Spell: Repulse. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Repulse_UNL-106.png?v=1777522238&width=600)
![Riftbound Unit: Jhin, Meticulous Killer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent [4] or more to play a spell this turn, you may play me for [C].](http://www.desertcitygamestcg.ca/cdn/shop/files/Jhin_-_Meticulous_Killer_UNL-089.avif?v=1777522180&width=600)
![Riftbound Gear: Gutter Palace. At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.
Discard 1, [T]: Play a 1 [S] Bird unit token with [Deflect]. (Opponents must pay [A] to choose it with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gutter_Palace_UNL-088.png?v=1777522176&width=600)
![Riftbound Spell: Smoke and Mirrors. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Smoke_and_Mirrors_UNL-083.avif?v=1777522158&width=600)
![Riftbound Unit: Keeper of Masks. [Hidden] (Hide now for [A] to react with later for [0].)
[Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When you play me, play two Reflection unit tokens here. They become copies of me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Keeper_of_Masks_UNL-081.png?v=1777522151&width=600)