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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Showstopper. Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Showstopper_OGN-270.png?v=1777620514&width=600)
![Riftbound Spell: Guerilla Warfare. Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Guerilla_Warfare_OGN-264.png?v=1777620495&width=600)
![Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Swift_Scout_OGN-263.png?v=1777620491&width=600)
![Riftbound Spell: Zenith Blade. [Action] (Play on your turn or in showdowns.)
Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Zenith_Blade_OGN-262.png?v=1777620488&width=600)

![Riftbound Spell: Keeper's Verdict. [Action] (Play on your turn or in showdowns.)
Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.](http://www.desertcitygamestcg.ca/cdn/shop/files/Keeper_s_Verdict_UNL-204.png?v=1777522574&width=600)
![Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Scorn_of_the_Moon_UNL-197.png?v=1777522551&width=600)
![Riftbound Unit: Shadow. If you play me to a battlefield, I enter ready.
[Action][>] [1][A], [T]: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_UNL-194.png?v=1777522540&width=600)
![Riftbound Gear: Hextech Gauntlets. [Equip] [3][A]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Gauntlets_UNL-188.png?v=1777522517&width=600)

![Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")](http://www.desertcitygamestcg.ca/cdn/shop/files/Pyke_-_Bloodharbor_Ripper_UNL-185.png?v=1777522507&width=600)

![Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Rift_Herald_UNL-179.png?v=1777522487&width=600)
![Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Defender_of_the_Meek_UNL-178.png?v=1777522484&width=600)

![Riftbound Unit: Galio, Indefatigable. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Tank] (I must be assigned combat damage first.)
I don't deal combat damage.](http://www.desertcitygamestcg.ca/cdn/shop/files/Galio_-_Indefatigable_UNL-171.png?v=1777522459&width=600)