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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Decree of Insight. [Reaction] (Play any time, even before spells and abilities resolve.)
Ignore [Deflect] while paying this spell's cost.
Give an enemy Body ([O]) unit -5 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Insight_VEN-061.png?v=1783771972&width=600)
![Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Rage_VEN-015.png?v=1784289466&width=600)
![Riftbound Spell: Decree of Strength. Choose an opponent. They reveal their hand and you choose a Mind ([B]) card from it. They recycle that card.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Strength_VEN-085.png?v=1784375721&width=600)
![Riftbound Spell: Decree of Unity. Kill an enemy Chaos ([P]) unit or gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Unity_VEN-131.png?v=1784375784&width=600)
![Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A]
[1], [T]: Ready a gear.
[Empowered][>] [1], [T]: Ready 2 gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Defender_of_Tomorrow_VEN-194.png?v=1784116820&width=600)
![Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Defiant_Dance_SFD-196.png?v=1777759740&width=600)
![Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].](http://www.desertcitygamestcg.ca/cdn/shop/files/Defy_OGN-045.png?v=1777417542&width=600)

![Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.](http://www.desertcitygamestcg.ca/cdn/shop/files/Desert_s_Call_SFD-031.png?v=1777699668&width=600)


![Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Lunari_Alternate_Art_UNL-079a.png?v=1777968128&width=600)
![Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Lunari_UNL-079.png?v=1777522143&width=600)
![Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_No_Longer_Human_Alternate_Art_UNL-149a.png?v=1777968177&width=600)
![Riftbound Unit: Diana, No Longer Human. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_No_Longer_Human_UNL-149.png?v=1777522380&width=600)
![Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Scorn_of_the_Moon_Overnumbered_UNL-234.png?v=1777760071&width=600)
![Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Scorn_of_the_Moon_Signature_UNL-234.png?v=1777967872&width=600)
![Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Scorn_of_the_Moon_UNL-197.png?v=1777522551&width=600)
![Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_No_Longer_Human_VEN-183.png?v=1784116794&width=600)
