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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Ekko, Recurrent. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ekko_-_Recurrent_OGN-110.png?v=1777417752&width=600)
![Riftbound Spell: Stupefy. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 [S] this turn, to a minimum of 1 [S]. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Stupefy_OGN-095.png?v=1777417702&width=600)
![Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blitzcrank_-_Impassive_OGN-067.png?v=1777417613&width=600)
![Riftbound Spell: Find Your Center. [Action] (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs [2] less.
Draw 1 and channel 1 rune exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Find_Your_Center_OGN-047.png?v=1777417549&width=600)
![Riftbound Spell: En Garde. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 [S] this turn, then an additional +1 [S] this turn if it is the only unit you control there.](http://www.desertcitygamestcg.ca/cdn/shop/files/En_Garde_OGN-046.png?v=1777417547&width=600)

![Riftbound Gear: Seal of Rage. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Seal_of_Rage_OGN-040.png?v=1777417523&width=600)
![Riftbound Unit: Vi, Destructive. [Ganking] (I can move from battlefield to battlefield.)
Recycle 1 from your trash: Give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_-_Destructive_OGN-036.png?v=1777417509&width=600)
![Riftbound Unit: Raging Firebrand. When you play me, the next spell you play this turn costs [5] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Raging_Firebrand_OGN-031.png?v=1777417494&width=600)
![Riftbound Unit: Jinx, Demolitionist. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jinx_-_Demolitionist_OGN-030.png?v=1777417490&width=600)
![Riftbound Unit: Darius, Trifarian. When you play your second card in a turn, give me +2 [S] this turn and ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Darius_-_Trifarian_OGN-027.png?v=1777417481&width=600)
![Riftbound Spell: Thermo Beam. [Action] (Play on your turn or in showdowns.)
Kill all gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Thermo_Beam_OGN-022.png?v=1777417465&width=600)
![Riftbound Unit: Noxus Hopeful. [Legion] — I cost [2] less. (Get the effect if you've played another card this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Noxus_Hopeful_OGN-012.png?v=1777417432&width=600)
![Riftbound Spell: Cleave. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 3] this turn. (+3 [S] while it's an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Cleave_OGN-004.png?v=1777417406&width=600)
![Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Miss_Fortune_-_Bounty_Hunter_Metal_OPP-267m_7c0e628d-e3c8-445c-8de7-de8668ca92e5.png?v=1783432765&width=600)
![Riftbound Legend: The Boss. If a buffed unit you control would die, you may pay [C], exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
When you conquer, ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_The_Boss_Metal_OPP-269m_06489538-87d6-4b69-9d64-9df11cb05294.png?v=1783432768&width=600)
![Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Swift_Scout_Metal_OPP-263m_dade754a-0a98-4a72-9d26-ca4ac408dd4a.png?v=1783432759&width=600)