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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Drag Under. [Action] (Play on your turn or in showdowns.)
I cost [2] less to play from anywhere other than your hand.
Kill a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Drag_Under_SFD-164.png?v=1777759643&width=600)
![Riftbound Spell: Dragon Form. Choose a unit. Its base Might becomes 5 this turn.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dragon_Form_VEN-116.png?v=1784289635&width=600)
![Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Dragon_Roost_VEN-157.png?v=1784116766&width=600)

![Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dragonsoul_Sage_OPP-093.png?v=1783771405&width=600)
![Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dragonsoul_Sage_UNL-093.png?v=1777522194&width=600)
![Riftbound Unit: Dramatic Visionary. [Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dramatic_Visionary_UNL-062.png?v=1777522082&width=600)
![Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Audacious_Alternate_Art_SFD-148a.png?v=1777968067&width=600)
![Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Audacious_SFD-148.png?v=1777759597&width=600)




![Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Vanquisher_Alternate_Art_SFD-020a.png?v=1777967998&width=600)
![Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Vanquisher_SFD-020.png?v=1777699637&width=600)

![Riftbound Spell: Dredge Up. Draw 1.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dredge_Up_VEN-049.png?v=1784289521&width=600)

![Riftbound Unit: Dune Drake. When I attack, give me +2 [M] this turn if there is a ready enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Dune_Drake_OGN-131.png?v=1777450662&width=600)
![Riftbound Unit: Dune Surfer. You ignore [Tank] while assigning combat damage here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Dune_Surfer_VEN-004.png?v=1784116604&width=600)