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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Eager Apprentice. While I'm at a battlefield, the Energy costs for spells you play is reduced by [1], to a minimum of [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Eager_Apprentice_OGN-084.png?v=1777417666&width=600)

![Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Eclipse_UNL-063.png?v=1777522085&width=600)
![Riftbound Unit: Eclipse Dragon. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Eclipse_Dragon_VEN-016.png?v=1783771868&width=600)
![Riftbound Unit: Eclipse Herald. When you stun an enemy unit, ready me and give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Eclipse_Herald_OGN-059.png?v=1777417587&width=600)
![Riftbound Gear: Edge of Night. [Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control (here).
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Edge_of_Night_SFD-139.png?v=1777759570&width=600)
![Riftbound Unit: Ekko, Recurrent. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ekko_-_Recurrent_OGN-110.png?v=1777417752&width=600)


![Riftbound Unit: Ember Monk. When you play a card from [Hidden], give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ember_Monk_OGN-167.png?v=1777450766&width=600)

![Riftbound Battlefield: Emperor's Dais. When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [S] Sand Soldier unit token here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Emperor_s_Dais_SFD-207.png?v=1777759771&width=600)
![Riftbound Spell: Emperor's Divide. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield to their base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Emperor_s_Divide_SFD-043.png?v=1777699704&width=600)
![Riftbound Spell: En Garde. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 [S] this turn, then an additional +1 [S] this turn if it is the only unit you control there.](http://www.desertcitygamestcg.ca/cdn/shop/files/En_Garde_OGN-046.png?v=1777417547&width=600)
![Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Endless_Riches_VEN-022.png?v=1784116625&width=600)
![Riftbound Gear: Energy Conduit. [T]: [Reaction] — [Add] [1]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Energy_Conduit_OGN-098.png?v=1777417713&width=600)
![Riftbound Unit: Enthralling Protector. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Enthralling_Protector_UNL-162.png?v=1777522429&width=600)
![Riftbound Unit: Enthusiastic Promoter. [Backline] (I must be assigned combat damage last.)
When I hold, [Buff] all units here. (Give each a +1 [S] buff if it doesn't have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Enthusiastic_Promoter_UNL-043.png?v=1777522017&width=600)