Showing 1319 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'
![Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fiora_-_Worthy_Alternate_Art_SFD-180a.png?v=1777968087&width=600)
![Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fiora_-_Worthy_SFD-180.png?v=1777759691&width=600)


![Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fizz_-_Trickster_SFD-140.png?v=1777759573&width=600)
![Riftbound Unit: Flame Chompers. When you discard me, you may pay [C] to play me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Flame_Chompers_OGN-006.png?v=1777417412&width=600)
![Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Flash_OGS-011.png?v=1777620680&width=600)
![Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Flash_OPP-011.png?v=1783771337&width=600)
![Riftbound Spell: Flurry of Blades. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields.](http://www.desertcitygamestcg.ca/cdn/shop/files/Flurry_of_Blades_OGN-133.png?v=1777450667&width=600)
![Riftbound Spell: Flurry of Feathers. [Reaction]
Choose one —
- Counter a spell.
- Play four 1 [S] Bird unit tokens with [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Flurry_of_Feathers_UNL-044.png?v=1777522020&width=600)
![Riftbound Battlefield: Forbidding Waste. While a unit here is defending alone, it has -2 [S]. (It's alone if there are no other friendly units here.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forbidding_Waste_UNL-210.png?v=1777760001&width=600)
![Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forecaster_SFD-065.png?v=1777699769&width=600)
![Riftbound Battlefield: Forge of the Fluft. While you control this battlefield, friendly legends have "[T]: Attach an Equipment you control to a unit you control."](http://www.desertcitygamestcg.ca/cdn/shop/files/Forge_of_the_Fluft_SFD-208.png?v=1777759774&width=600)
![Riftbound Gear: Forge of the Future. When you play this, play a 1 [S] Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes.](http://www.desertcitygamestcg.ca/cdn/shop/files/Forge_of_the_Future_OGN-212.png?v=1777450899&width=600)
![Riftbound Gear: Forgefire Cape. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forgefire_Cape_SFD-190.png?v=1777759720&width=600)
![Riftbound Battlefield: Forgotten Library. While you control this battlefield, when you play a spell, if you spent [4] or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forgotten_Library_UNL-211.png?v=1777760004&width=600)

![Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forgotten_Relic_VEN-108.png?v=1784116716&width=600)
![Riftbound Gear: Forgotten Signpost. [Action][>] Exhaust a unit you control, [T]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.](http://www.desertcitygamestcg.ca/cdn/shop/files/Forgotten_Signpost_UNL-045.png?v=1777522024&width=600)
![Riftbound Unit: Forsaken Baccai. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Forsaken_Baccai_VEN-005.png?v=1784375607&width=600)