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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Battlefield: Gardens of Becoming. Units here have "[T]: Gain 1 XP."](http://www.desertcitygamestcg.ca/cdn/shop/files/Gardens_of_Becoming_UNL-213.png?v=1777760009&width=600)
![Riftbound Unit: Garen, Commander. Other friendly units have +1 [S] here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Garen_-_Commander_OGS-013.png?v=1777620688&width=600)
![Riftbound Unit: Garen, Commander. Other friendly units have +1 [S] here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Garen_-_Commander_OPP-013.png?v=1777620763&width=600)



![Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Garen_-_Rugged_OGS-007.png?v=1777620668&width=600)
![Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Garen_-_Rugged_OPP-007.png?v=1777620746&width=600)
![Riftbound Unit: Gearhead. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.](http://www.desertcitygamestcg.ca/cdn/shop/files/Gearhead_SFD-068.png?v=1777699779&width=600)
![Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gem_Jammer_OPP-007.png?v=1777620739&width=600)
![Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gem_Jammer_SFD-007.png?v=1777699601&width=600)
![Riftbound Unit: Gemcraft Seer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Other friendly units have [Vision].](http://www.desertcitygamestcg.ca/cdn/shop/files/Gemcraft_Seer_OGN-100.png?v=1777417720&width=600)
![Riftbound Unit: Gemhand Hunter. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] I have +1 [S]. (While you have 6+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gemhand_Hunter_UNL-094.png?v=1777522197&width=600)

![Riftbound Spell: Gentlemen's Duel. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.](http://www.desertcitygamestcg.ca/cdn/shop/files/Gentlemen_s_Duel_OGS-008.png?v=1777620672&width=600)
![Riftbound Spell: Get Excited!. [Action] (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Get_Excited_OGN-008.png?v=1777417420&width=600)
![Riftbound Unit: Glasc Mixologist. [Deathknell] — You may play a unit with cost no more than [3] and no more than [A] from your trash, ignoring its cost. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Glasc_Mixologist_SFD-165.png?v=1777759646&width=600)
![Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Glowstone_VEN-133.png?v=1783772117&width=600)
![Riftbound Gear: Gold. Kill this, [T]: [Reaction] — [Add] [A]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gold_--_Buff_sfd.png?v=1777621009&width=600)
![Riftbound Spell: Grand Strategem. [Action] (Play on your turn or in showdowns.)
Give friendly units +5 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Grand_Strategem_OGN-233.png?v=1777450958&width=600)