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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 [S] in Brush. It can be swapped back when scored.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ivern_-_Green_Father_UNL-195.png?v=1777522544&width=600)
![Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ivern_-_Nurturer_Alternate_Art_UNL-051a.png?v=1777968109&width=600)
![Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ivern_-_Nurturer_UNL-051.png?v=1777522044&width=600)

![Riftbound Gear: Jagged Cutlass. Equip [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jagged_Cutlass_VEN-073.png?v=1783772010&width=600)
![Riftbound Unit: Janna, Savior. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move up to one enemy unit from here to its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Janna_-_Savior_SFD-053.png?v=1777699733&width=600)
![Riftbound Unit: Jaull-Fish. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I cost [2] less for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jaull-Fish_SFD-103.png?v=1777699890&width=600)
![Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Grandmaster_At_Arms_Metal_OPP-193m.png?v=1780334780&width=600)
![Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Grandmaster_At_Arms_Overnumbered_SFD-245.png?v=1777759887&width=600)
![Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Grandmaster_At_Arms_SFD-193.png?v=1777759730&width=600)
![Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Unmatched_Alternate_Art_SFD-054a.png?v=1777968016&width=600)
![Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Unmatched_SFD-054.png?v=1777699736&width=600)
![Riftbound Unit: Jax, Unrelenting. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When you attach an Equipment to me, you may pay [1] to draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Unrelenting_Alternate_Art_SFD-119a.png?v=1777968050&width=600)
![Riftbound Unit: Jax, Unrelenting. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When you attach an Equipment to me, you may pay [1] to draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Unrelenting_SFD-119.png?v=1777699935&width=600)
![Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear.
[Empowered][>] [1], [T]: Ready 2 gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Defender_of_Tomorrow_VEN-149.png?v=1783772181&width=600)
![Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_-_Man_of_Progress_OPP-084.png?v=1783771395&width=600)
![Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_-_Man_of_Progress_SFD-084.png?v=1777699827&width=600)


![Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2]
- [Deflect 2]
- [Ganking]](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_Hammer_in_Hand_Alternate_Art_VEN-088a.png?v=1784116991&width=600)