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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Highlander. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Highlander_OPP-020.png?v=1777620779&width=600)
![Riftbound Unit: Honest Broker. [Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Honest_Broker_SFD-155.png?v=1777759616&width=600)
![Riftbound Gear: Honeyfruit. This enters exhausted.
[Reaction][>] [T]: [Add] [A]. (Abilities that add resources can't be reacted to.)
[Level 6][>] [>>][Reaction][>] [T]: [Add] [1][A]. (Use this ability only while you have 6+ XP.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Honeyfruit_UNL-049.png?v=1777522038&width=600)
![Riftbound Unit: Horns of the Dragon. [Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Horns_of_the_Dragon_VEN-118.png?v=1783772096&width=600)
![Riftbound Spell: Hostile Takeover. [Hidden] (Hide now for [A] to react with later for [0].)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hostile_Takeover_SFD-202.png?v=1777759756&width=600)
![Riftbound Unit: Hungry Wolf. [C]: Ready me and give me +1 [S] this turn. Use only if you've chosen an enemy unit this turn and only once each turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hungry_Wolf_VEN-125.png?v=1784289655&width=600)
![Riftbound Gear: Hunter's Machete. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hunter_s_Machete_UNL-096.png?v=1777522204&width=600)
![Riftbound Unit: Hwei, Brooding Painter. When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
* Spell — Draw 1.
* Gear — Ready up to 2 runes.
* Unit — Give me +3 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hwei_-_Brooding_Painter_UNL-080.png?v=1777522147&width=600)


![Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Icevale_Archer_OPP-065.png?v=1783771384&width=600)
![Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Icevale_Archer_UNL-065.png?v=1777522093&width=600)
![Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Illaoi_Prophet_of_the_Great_Kraken_VEN-182.png?v=1783772248&width=600)
![Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Illaoi_Prophet_of_the_Great_Kraken_VEN-109.png?v=1783772072&width=600)
![Riftbound Unit: Immortal Phoenix. [Assault 2] (+2 [S] while I'm an attacker.)
When you kill a unit with a spell, you may pay [1][C] to play me from your trash.](http://www.desertcitygamestcg.ca/cdn/shop/files/Immortal_Phoenix_OGN-037.png?v=1777417512&width=600)
![Riftbound Spell: Imperial Decree. [Action] (Play on your turn or in showdowns.)
When any unit takes damage this turn, kill it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Imperial_Decree_OGN-221.png?v=1777450924&width=600)

![Riftbound Spell: Incinerate. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Incinerate_OGS-003.png?v=1777620656&width=600)
![Riftbound Unit: Inferna. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Assault 2] (+2 [S] while I'm an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Inferna_UNL-002.png?v=1777759912&width=600)
