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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Pyke, Returned. [Hidden]
[Backline]
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Pyke_-_Returned_Alternate_Art_UNL-145a.png?v=1777968169&width=600)
![Riftbound Unit: Master Yi, Unstoppable. [Level 3][>] I cost [2][C] less.
[Level 6][>] I cost [4][C][C] less instead.
[Level 11][>] I cost [6][C][C][C] less instead.
[Level 16][>] I can't be chosen by enemy spells and abilities.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Unstoppable_Alternate_Art_UNL-059a.png?v=1777968121&width=600)
![Riftbound Unit: Lillia, Protector of Dreams. When you play a token unit, give me +1 [S] this turn.
Your token units have [Tank].](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Protector_of_Dreams_Alternate_Art_UNL-058a.png?v=1777968117&width=600)
![Riftbound Unit: Vex, Mocking. [Shield]
[Tank]
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vex_-_Mocking_Alternate_Art_UNL-055a.avif?v=1777968112&width=600)
![Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ivern_-_Nurturer_Alternate_Art_UNL-051a.png?v=1777968109&width=600)
![Riftbound Unit: Red Brambleback. [Accelerate]
Your conquer effects for conquering here trigger an additional time.
When I conquer, [Buff] a friendly unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Red_Brambleback_Alternate_Art_UNL-029a.png?v=1777968101&width=600)
![Riftbound Unit: Rengar, Unseen. [Accelerate]
[Assault 2]
[Deflect]
[Ganking]](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Unseen_Alternate_Art_UNL-024a.png?v=1777968094&width=600)
![Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Sovereign_Alternate_Art_SFD-177a.png?v=1777968083&width=600)


![Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ezreal_-_Prodigy_Alternate_Art_SFD-149a.png?v=1777968071&width=600)
![Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Audacious_Alternate_Art_SFD-148a.png?v=1777968067&width=600)
![Riftbound Unit: Irelia, Graceful. Your spells that choose me cost [1] or [A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Graceful_Alternate_Art_SFD-141a.png?v=1777968060&width=600)
![Riftbound Unit: Sivir, Ambitious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sivir_-_Ambitious_Alternate_Art_SFD-120a.png?v=1777968054&width=600)
![Riftbound Unit: Jax, Unrelenting. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When you attach an Equipment to me, you may pay [1] to draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Unrelenting_Alternate_Art_SFD-119a.png?v=1777968050&width=600)
![Riftbound Unit: Lucian, Merciless. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
The first time I conquer each turn, ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lucian_-_Merciless_Alternate_Art_SFD-113a.png?v=1777968046&width=600)
![Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rumble_-_Scrapper_Alternate_Art_SFD-089a.png?v=1777968039&width=600)
![Riftbound Unit: Renata Glasc, Mastermind. [1][C]: Draw 1.
[4][C][C][C][C], [T]: Score 1 point.
Use my abilities only while I'm at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Renata_Glasc_-_Mastermind_Alternate_Art_SFD-088a.png?v=1777968034&width=600)