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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_Brawler_Alternate_Art_OGN-164a.png?v=1777967956&width=600)
![Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Volibear_-_Imposing_Alternate_Art_OGN-158a.png?v=1777967948&width=600)
![Riftbound Unit: Lee Sin, Centered. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Lee_Sin_-_Centered_Alternate_Art_OGN-151a.png?v=1777967944&width=600)
![Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to that unit for each card with [Hidden] revealed this way, then recycle the revealed cards.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Strategist_Alternate_Art_OGN-121a.png?v=1777967937&width=600)
![Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Ahri_-_Inquisitive_Alternate_Art_OGN-119a.png?v=1777967934&width=600)
![Riftbound Unit: Viktor, Innovator. When you play a card on an opponent's turn, play a 1 [S] Recruit unit token in your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Viktor_-_Innovator_Alternate_Art_OGN-117a.png?v=1777967930&width=600)
![Riftbound Unit: Kai'Sa, Evolutionary. [Ganking] (I can move from battlefield to battlefield.)
When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Kai_Sa_-_Evolutionary_Alternate_Art_OGN-112a.png?v=1777967928&width=600)
![Riftbound Unit: Leona, Zealot. If an opponent's score is within 3 points of the Victory Score, I enter ready.
Stunned enemy units here have -8 [S], to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_-_Zealot_Alternate_Art_OGN-079a.png?v=1777967919&width=600)
![Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lee_Sin_-_Ascetic_Alternate_Art_OGN-078a.png?v=1777967915&width=600)

![Riftbound Unit: Volibear, Furious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
When I attack, deal 5 damage split among any number of enemy units here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Volibear_-_Furious_Alternate_Art_OGN-041a.png?v=1777967901&width=600)
![Riftbound Unit: Jinx, Demolitionist. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jinx_-_Demolitionist_Alternate_Art_OGN-030a.png?v=1777967894&width=600)
![Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Keeper_of_the_Hammer_Signature_UNL-237.avif?v=1777967882&width=600)
![Riftbound Legend: Voidreaver. When you win a combat, gain 1 XP.
Spend 1 XP, [T]: [Buff] a unit.
Spend 2 XP, [T]: Move an exhausted friendly unit from a battlefield to its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_-_Voidreaver_Signature_UNL-236.png?v=1777967879&width=600)
![Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Deceiver_Signature_UNL-235.png?v=1777967875&width=600)
![Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Scorn_of_the_Moon_Signature_UNL-234.png?v=1777967872&width=600)
