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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.](http://www.desertcitygamestcg.ca/cdn/shop/files/Called_Shot_SFD-122.png?v=1777699943&width=600)

![Riftbound Unit: Sivir, Ambitious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sivir_-_Ambitious_SFD-120.png?v=1777699938&width=600)
![Riftbound Unit: Jax, Unrelenting. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When you attach an Equipment to me, you may pay [1] to draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Unrelenting_SFD-119.png?v=1777699935&width=600)
![Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ancient_Henge_SFD-117.png?v=1777699930&width=600)
![Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yone_-_Blademaster_SFD-116.png?v=1777699927&width=600)
![Riftbound Gear: Trinity Force. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Trinity_Force_SFD-115.png?v=1777699924&width=600)
![Riftbound Spell: Marching Orders. [Action] (Play on your turn or in showdowns.)
[Repeat] [3] (You may pay the additional cost to repeat this spell's effect.)
Choose a friendly unit anywhere and an enemy unit at a battlefield. They deal damage equal to their Mights to each other.](http://www.desertcitygamestcg.ca/cdn/shop/files/Marching_Orders_SFD-114.png?v=1777699921&width=600)
![Riftbound Unit: Lucian, Merciless. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
The first time I conquer each turn, ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lucian_-_Merciless_SFD-113.png?v=1777699918&width=600)
![Riftbound Unit: Kato the Arm. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When I move to a battlefield, give another friendly unit my keywords and +[M] equal to my Might this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kato_the_Arm_SFD-112.png?v=1777699916&width=600)
![Riftbound Spell: Here to Help. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
You may play a unit from hand to a battlefield you control, reducing its cost by [3].](http://www.desertcitygamestcg.ca/cdn/shop/files/Here_to_Help_SFD-111.png?v=1777699913&width=600)
![Riftbound Gear: Warmog's Armor. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Warmog_s_Armor_SFD-108.png?v=1777699905&width=600)

![Riftbound Spell: Show of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Show_of_Strength_SFD-106.png?v=1777699899&width=600)
![Riftbound Gear: Petricite Monument. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
Friendly units have [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Petricite_Monument_SFD-104.png?v=1777699893&width=600)
![Riftbound Unit: Jaull-Fish. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I cost [2] less for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jaull-Fish_SFD-103.png?v=1777699890&width=600)
![Riftbound Gear: Hexdrinker. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hexdrinker_SFD-102.png?v=1777699887&width=600)
![Riftbound Unit: Fae Dragon. When you play me, buff up to four friendly units. (Give each a +1 [S] buff if it doesn't have one.)
When you spend a buff, play a Gold gear token exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Fae_Dragon_SFD-101.png?v=1777699884&width=600)