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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Yordle Explorer. When you play a card with Power cost [A][A] or more, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yordle_Explorer_SFD-100.png?v=1777699881&width=600)
![Riftbound Unit: Veteran Poro. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Veteran_Poro_SFD-099.png?v=1777699878&width=600)
![Riftbound Unit: Sea Monkey. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 [S] buff if I don't already have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Sea_Monkey_SFD-098.png?v=1777699875&width=600)
![Riftbound Spell: Punch First. [Action] (Play on your turn or in showdowns.)
Give a unit +5 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Punch_First_SFD-097.png?v=1777699871&width=600)

![Riftbound Gear: Doran's Blade. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Doran_s_Blade_SFD-095.png?v=1777699865&width=600)


![Riftbound Unit: Combat Chef. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Combat_Chef_SFD-092.png?v=1777699857&width=600)
![Riftbound Unit: Buhru Captain. When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Buhru_Captain_SFD-091.png?v=1777699853&width=600)
![Riftbound Gear: The Zero Drive. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
[3][C], Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)](http://www.desertcitygamestcg.ca/cdn/shop/files/The_Zero_Drive_SFD-090.png?v=1777699850&width=600)
![Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rumble_-_Scrapper_SFD-089.png?v=1777699846&width=600)
![Riftbound Unit: Renata Glasc, Mastermind. [1][C]: Draw 1.
[4][C][C][C][C], [T]: Score 1 point.
Use my abilities only while I'm at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Renata_Glasc_-_Mastermind_SFD-088.png?v=1777699842&width=600)
![Riftbound Spell: Premonition. [Reaction] (Play any time, even before spells and abilities resolve.)
Draw 3.](http://www.desertcitygamestcg.ca/cdn/shop/files/Premonition_SFD-087.png?v=1777699838&width=600)
![Riftbound Gear: World Atlas. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/World_Atlas_SFD-086.png?v=1777699836&width=600)
![Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ornn_-_Forge_God_SFD-085.png?v=1777699832&width=600)
![Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_-_Man_of_Progress_SFD-084.png?v=1777699827&width=600)
![Riftbound Gear: Hextech Anomaly. [T]: [Reaction] — Pay any amount of [A] to [Add] that much Energy. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Anomaly_SFD-083.png?v=1777699824&width=600)