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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 [S] in Brush. It can be swapped back when scored.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ivern_-_Green_Father_UNL-195.png?v=1777522544&width=600)

![Riftbound Legend: Wuju Master. [Level 6][>] Your units have +1 [S]. (While you have 6+ XP, get the effect.)
[Level 11][>] Your units enter ready.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Wuju_Master_UNL-191.png?v=1777522530&width=600)
![Riftbound Spell: Lilting Lullaby. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Its controller can't play spells this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lilting_Lullaby_UNL-190.png?v=1777522525&width=600)
![Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Bashful_Bloom_UNL-189.png?v=1777522522&width=600)
![Riftbound Legend: Pridestalker. When you play a unit, give a unit +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Pridestalker_UNL-183.png?v=1777522501&width=600)
![Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Curtain_Call_UNL-182.png?v=1777522498&width=600)
![Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jhin_-_Virtuoso_UNL-181.png?v=1777522494&width=600)
![Riftbound Spell: Tactical Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Tactical_Retreat_UNL-175.png?v=1777522473&width=600)


![Riftbound Spell: Undying Loyalty. This costs [2] less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more than [2] and no more than [A] from your trash, ignoring its cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Undying_Loyalty_UNL-168.avif?v=1777522448&width=600)

![Riftbound Unit: Stalking Wolf. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).](http://www.desertcitygamestcg.ca/cdn/shop/files/Stalking_Wolf_UNL-166.png?v=1777522442&width=600)
![Riftbound Unit: Mageseeker Investigator. Opponents must pay [A] for each unit beyond the first to move multiple units to my battlefield at the same time.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mageseeker_Investigator_UNL-163.png?v=1777522432&width=600)
![Riftbound Unit: Enthralling Protector. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Enthralling_Protector_UNL-162.png?v=1777522429&width=600)
![Riftbound Gear: Divining Shells. [Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[Action][>] Kill this, [T]: Give a unit +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Divining_Shells_UNL-161.png?v=1777522425&width=600)
![Riftbound Unit: Ultrasoft Poro. [T]: Play two [1] [S] Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ultrasoft_Poro_UNL-160.png?v=1777522421&width=600)