Showing 1792 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'
![Riftbound Spell: Soul Harvest. Kill a unit at a battlefield with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_Harvest_UNL-159.png?v=1777522417&width=600)
![Riftbound Gear: Shepherd's Heirloom. When you play this, gain 1 XP.
[Equip] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shepherd_s_Heirloom_UNL-158.png?v=1777522413&width=600)

![Riftbound Unit: Loyal Poro. [Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Loyal_Poro_UNL-156.png?v=1777522406&width=600)
![Riftbound Spell: Heroic Charge. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +1 [S] this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Heroic_Charge_UNL-155.png?v=1777522402&width=600)
![Riftbound Unit: Crimson Pigeons. I have +2 [S] while I'm attacking with another unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Crimson_Pigeons_UNL-154.png?v=1777522399&width=600)
![Riftbound Unit: Bandle Soldier. [Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Bandle_Soldier_UNL-151.png?v=1777522387&width=600)
![Riftbound Unit: Diana, No Longer Human. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_No_Longer_Human_UNL-149.png?v=1777522380&width=600)
![Riftbound Unit: Syndra, Transcendent. While I'm in a showdown, your spells have [Repeat] [2][C]. (You may pay the additional cost to repeat the spell's effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Syndra_-_Transcendent_UNL-146.png?v=1777522370&width=600)
![Riftbound Unit: Maduli the Gatekeeper. I can't be readied.
[C]: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Maduli_the_Gatekeeper_UNL-144.png?v=1777522364&width=600)
![Riftbound Spell: Heedless Resurrection. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly unit.
Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heedless_Resurrection_UNL-142.avif?v=1777522357&width=600)
![Riftbound Spell: Conscription. You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 [S] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Conscription_UNL-140.png?v=1777522351&width=600)
![Riftbound Spell: Bone Skewer. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Bone_Skewer_UNL-139.png?v=1777522347&width=600)
![Riftbound Gear: The List. As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
[T]: Give a unit with the named tag -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/The_List_UNL-138.png?v=1777522344&width=600)
![Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Scryer_s_Bloom_UNL-136.avif?v=1777522338&width=600)

![Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blast_Cone_UNL-133.png?v=1777522328&width=600)
![Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.](http://www.desertcitygamestcg.ca/cdn/shop/files/Angler_Beast_UNL-132.png?v=1777522325&width=600)