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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Square Up. [Repeat] — Discard 1 (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 4] this turn. (+4 [S] while it's an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Square_Up_UNL-017.png?v=1777521927&width=600)
![Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Scorchclaw_UNL-016.png?v=1777521924&width=600)

![Riftbound Spell: Monster Harpoon. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Monster_Harpoon_UNL-014.png?v=1777521918&width=600)
![Riftbound Spell: Lotus Trap. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Double all damage that would be dealt to it this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lotus_Trap_UNL-013.png?v=1777521913&width=600)
![Riftbound Unit: Lord Broadmane. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Assault] this turn. (+1 [S] while they're attackers.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lord_Broadmane_UNL-012.png?v=1777521910&width=600)
![Riftbound Spell: Vault Breaker. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 2] and [Ganking] this turn. (+2 [S] while it's an attacker. It can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Vault_Breaker_UNL-010.png?v=1777521903&width=600)
![Riftbound Legend: Unforgiven. [2], [E]: Move a friendly unit to or from its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yasuo_-_Unforgiven_OGN-259.png?v=1777451036&width=600)
![Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lee_Sin_-_Blind_Monk_OGN-257.png?v=1777451029&width=600)
![Riftbound Spell: Fox-Fire. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill any number of units at a battlefield with total Might 4 or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Fox-Fire_OGN-256.png?v=1777451027&width=600)
![Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Ahri_-_Nine-Tailed_Fox_OGN-255.png?v=1777451024&width=600)
![Riftbound Spell: Noxian Guillotine. [Action] (Play on your turn or in showdowns.)
Choose a unit. Kill it the next time it takes damage this turn.
[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Noxian_Guillotine_OGN-254.png?v=1777451021&width=600)
![Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Darius_-_Hand_of_Noxus_OGN-253.png?v=1777451019&width=600)


![Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Kai_Sa_-_Daughter_of_the_Void_OGN-247.png?v=1777451002&width=600)
![Riftbound Unit: Viktor, Leader. When another non-Recruit unit you control dies, play a 1 [S] Recruit unit token into your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Viktor_-_Leader_OGN-246.png?v=1777450996&width=600)
![Riftbound Gear: Seal of Unity. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Seal_of_Unity_OGN-245.png?v=1777450992&width=600)