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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Darius_-_Executioner_OGN-243.png?v=1777450987&width=600)
![Riftbound Gear: Baited Hook. [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.](http://www.desertcitygamestcg.ca/cdn/shop/files/Baited_Hook_OGN-242.png?v=1777450984&width=600)
![Riftbound Unit: Shen, Kinkou. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shen_-_Kinkou_OGN-241.png?v=1777450981&width=600)
![Riftbound Unit: Sett, Kingpin. [Tank] (I must be assigned combat damage first.)
I get +1 [S] for each buffed friendly unit at my battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_Kingpin_OGN-240.png?v=1777450979&width=600)
![Riftbound Unit: Machine Evangel. [Deathknell] — Play three 1 [S] Recruit unit tokens into your base. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Machine_Evangel_OGN-239.png?v=1777450975&width=600)
![Riftbound Unit: Leona, Determined. [Shield] (+1 [S] while I'm a defender.)
When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_-_Determined_OGN-238.png?v=1777450972&width=600)

![Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards to your Main Deck, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Karma_-_Channeler_OGN-235.png?v=1777450964&width=600)
![Riftbound Spell: Grand Strategem. [Action] (Play on your turn or in showdowns.)
Give friendly units +5 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Grand_Strategem_OGN-233.png?v=1777450958&width=600)
![Riftbound Unit: Commander Ledros. As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [C] for each killed this way.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Commander_Ledros_OGN-231.png?v=1777450953&width=600)


![Riftbound Gear: Vanguard Helm. When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Vanguard_Helm_OGN-228.png?v=1777450944&width=600)


![Riftbound Unit: Peak Guardian. When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Peak_Guardian_OGN-223.png?v=1777450930&width=600)
![Riftbound Unit: Noxian Drummer. When I move to a battlefield, play a 1 [S] Recruit unit token here. (It is also at the battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Noxian_Drummer_OGN-222.png?v=1777450928&width=600)