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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Endless_Riches_VEN-022.png?v=1784116625&width=600)
![Riftbound Unit: Dune Surfer. You ignore [Tank] while assigning combat damage here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Dune_Surfer_VEN-004.png?v=1784116604&width=600)
![Riftbound Unit: Kai'Sa, Survivor. [Accelerate]
When I conquer, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kai_Sa_Survivor_VEN-sp1.png?v=1784116595&width=600)
![Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heart_of_the_Tempest_VEN-197.png?v=1783772279&width=600)
![Riftbound Legend: Matriarch of War. When you empower something else, empower me.
Disempower me, [A], [T]: Ready a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Matriarch_of_War_VEN-196.png?v=1783772275&width=600)
![Riftbound Legend: Soul's Reflection. When you empower something else, empower me.
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_s_Reflection_VEN-195.png?v=1783772271&width=600)
![Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Eye_of_Twilight_VEN-193.png?v=1783772267&width=600)
![Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.](http://www.desertcitygamestcg.ca/cdn/shop/files/Curator_of_the_Sands_VEN-192.png?v=1783772263&width=600)
![Riftbound Legend: Master of Shadows. When you banish a card you own, empower me.
[Action][>] Disempower me, [T]: Discard 1, then draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_of_Shadows_VEN-191.png?v=1783772259&width=600)
![Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.](http://www.desertcitygamestcg.ca/cdn/shop/files/Butcher_of_the_Sands_VEN-190.png?v=1783772255&width=600)
![Riftbound Legend: Rogue Assassin. [Empower] [3][A]
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rogue_Assassin_VEN-189.png?v=1783772250&width=600)
![Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Illaoi_Prophet_of_the_Great_Kraken_VEN-182.png?v=1783772248&width=600)
![Riftbound Unit: Gangplank, Naval. [Empower] [C][C]
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Gangplank_Naval_VEN-181.png?v=1783772243&width=600)
![Riftbound Unit: Kha'Zix, Evolving Hunter. [Hunt]
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_Evolving_Hunter_VEN-180.png?v=1783772240&width=600)
![Riftbound Unit: Rengar, Trophy Hunter. [Ambush]
I can be played to a battlefield where there are enemy units.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_Trophy_Hunter_VEN-179.png?v=1783772236&width=600)
![Riftbound Unit: Viktor, Innovator. When you play a card on an opponent's turn, play a 1 [S] Recruit unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Viktor_Innovator_VEN-176.png?v=1783772232&width=600)
![Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_Man_of_Progress_VEN-175.png?v=1783772228&width=600)
![Riftbound Unit: Zed, From the Shadows. You may discard 1 as an additional cost to play me.
When you play me, if you paid the additional cost, play a 0 [S] Shadow Clone unit token.](http://www.desertcitygamestcg.ca/cdn/shop/files/Zed_From_the_Shadows_VEN-169.png?v=1783772225&width=600)