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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Blade_Dancer_Metal_OPP-195m_abf3f33e-d17c-44f1-afec-f60ce73fa13c.png?v=1778160035&width=600)
![Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Grandmaster_At_Arms_Metal_OPP-193m_28e7c3eb-6316-4719-8fd8-bbb232cadf0e.png?v=1778160032&width=600)
![Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ornn_-_Fire_Below_the_Mountain_Metal_OPP-189m_11cea18a-1c5c-499c-b0a2-67573dcd8a76.png?v=1778160029&width=600)


![Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Rumble_-_Mechanized_Menace_Metal_OPP-181m_bad7b23d-efe2-4a05-95c4-36ca1b747478.png?v=1778160016&width=600)

![Riftbound Unit: Pyke, Returned. [Hidden]
[Backline]
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Pyke_-_Returned_Alternate_Art_UNL-145a.png?v=1777968169&width=600)
![Riftbound Unit: Master Yi, Unstoppable. [Level 3][>] I cost [2][C] less.
[Level 6][>] I cost [4][C][C] less instead.
[Level 11][>] I cost [6][C][C][C] less instead.
[Level 16][>] I can't be chosen by enemy spells and abilities.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Unstoppable_Alternate_Art_UNL-059a.png?v=1777968121&width=600)
![Riftbound Unit: Vex, Mocking. [Shield]
[Tank]
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vex_-_Mocking_Alternate_Art_UNL-055a.avif?v=1777968112&width=600)
![Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Keeper_of_the_Hammer_Signature_UNL-237.avif?v=1777967882&width=600)
![Riftbound Legend: Voidreaver. When you win a combat, gain 1 XP.
Spend 1 XP, [T]: [Buff] a unit.
Spend 2 XP, [T]: Move an exhausted friendly unit from a battlefield to its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_-_Voidreaver_Signature_UNL-236.png?v=1777967879&width=600)
![Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Scorn_of_the_Moon_Signature_UNL-234.png?v=1777967872&width=600)


![Riftbound Legend: Wuju Master. [Level 6][>] Your units have +1 [S].
[Level 11][>] Your units enter ready.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Wuju_Master_Signature_UNL-231.png?v=1777967862&width=600)
![Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Bashful_Bloom_Signature_UNL-230.png?v=1777967859&width=600)
