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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: Soul's Reflection. When you empower something else, empower me.
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_s_Reflection_VEN-195.png?v=1783772271&width=600)
![Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.](http://www.desertcitygamestcg.ca/cdn/shop/files/Curator_of_the_Sands_VEN-192.png?v=1783772263&width=600)
![Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heart_of_the_Tempest_VEN-197.png?v=1783772279&width=600)
![Riftbound Legend: Matriarch of War. When you empower something else, empower me.
Disempower me, [A], [T]: Ready a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Matriarch_of_War_VEN-196.png?v=1783772275&width=600)
![Riftbound Gear: Svellsongur. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Svellsongur_JDG-059_67377ef3-f800-4b61-b7bc-d689dcfbae6b.png?v=1783773481&width=600)
![Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blue_Sentinel_JDG-087_2642a35a-38cd-4465-9f44-d8203ca311c9.png?v=1783773485&width=600)
![Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arena_Kingpin_OPP-001_a6079da5-0a00-418c-9478-18be2abe7086.png?v=1783773656&width=600)
![Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Flash_OPP-011_c1b1cd95-8807-4a7a-b783-948e6ae6a7bf.png?v=1783773666&width=600)
![Riftbound Spell: Upstage Comedy. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Upstage_Comedy_OPP-009_974e9502-e9c7-498e-8153-ebb72d916310.png?v=1783773663&width=600)
![Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Scorchclaw_OPP-016_9146032b-ac87-40f1-a4e4-eb7131a9f2c0.png?v=1783773671&width=600)
![Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_Sword_OPP-039_d0761e32-3707-4b99-8d19-4564c1d526ab.png?v=1783773683&width=600)
![Riftbound Unit: Mosstomper. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mosstomper_OPP-047_76c13bc4-456b-4dc7-ac45-a54a3b761882.png?v=1783773686&width=600)
![Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mutated_Mouser_OPP-036_a12c3e42-63a7-416a-b466-36141558c1cd.png?v=1783773679&width=600)
![Riftbound Unit: Yuumi, Magical Cat. When I attack or defend, give one of your other units here +3 [S] and [Tank] this turn. (It must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Yuumi_-_Magical_Cat_OPP-056_a4b6e6c2-74be-4704-bc80-802742e3f6c0.png?v=1783773691&width=600)
![Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Downstage_Dramatics_OPP-061_7c1c26b6-a1d5-481a-92e8-585e952e54d4.png?v=1783773698&width=600)
![Riftbound Unit: Lillia, Protector of Dreams. When you play a token unit, give me +1 [S] this turn.
Your token units have [Tank]. (They must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Protector_of_Dreams_OPP-058_ae324606-947f-488e-9821-f4c184901063.png?v=1783773694&width=600)
![Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_-_Man_of_Progress_OPP-084_36a1d458-8a12-48ae-88fb-480da97f42f1.png?v=1783773711&width=600)
![Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gustwalker_OPP-075_399014d3-b45f-4576-806e-3c90b088eb38.png?v=1783773706&width=600)