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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Endless_Riches_VEN-022.png?v=1784116625&width=600)
![Riftbound Spell: Resonating Strike. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Resonating_Strike_VEN-034.png?v=1784116637&width=600)
![Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Focus_VEN-040.png?v=1784116647&width=600)
![Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Crumbling_Sands_VEN-039.png?v=1784116644&width=600)
![Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Astral_Heron_VEN-044.png?v=1784116655&width=600)
![Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Clairvoyance_VEN-056.png?v=1784116664&width=600)
![Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Brutal_Hunter_VEN-070.png?v=1784116679&width=600)
![Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me.
[Empowered][>] I have [Deflect] and [Ganking].](http://www.desertcitygamestcg.ca/cdn/shop/files/Renekton_Brute_VEN-092a.png?v=1784116693&width=600)
![Riftbound Spell: Up from the Deep. Play two 1 [S] Tentacle unit tokens from Bilgewater.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Up_from_the_Deep_VEN-100.png?v=1784116708&width=600)
![Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay [A] to choose me with a spell or ability. I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Renekton_Brute_VEN-092.png?v=1784116697&width=600)
![Riftbound Unit: Shadowblade Lurker. I cost [2] less for each card with my name in your trash.](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadowblade_Lurker_VEN-096.png?v=1784116703&width=600)
![Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forgotten_Relic_VEN-108.png?v=1784116716&width=600)

![Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].](http://www.desertcitygamestcg.ca/cdn/shop/files/Kayle_Justified_VEN-134.png?v=1784116737&width=600)
![Riftbound Spell: Shadow Dash. Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 [S] this turn.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_Dash_VEN-148.png?v=1784116755&width=600)
![Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Dragon_Roost_VEN-157.png?v=1784116766&width=600)
![Riftbound Battlefield: Protective Sands. When you conquer here, if you control 4 or fewer runes, you may pay [1] to draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Protective_Sands_VEN-162.png?v=1784116776&width=600)
![Riftbound Battlefield: Mystic Vortex. During showdowns here, cards with [Reaction] cost [A] more to play. (Hidden cards have [Reaction].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mystic_Vortex_VEN-160.png?v=1784116772&width=600)