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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_No_Longer_Human_VEN-183.png?v=1784116794&width=600)
![Riftbound Unit: Leona, Determined. [Shield]
When I attack, stun an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_Determined_VEN-184.png?v=1784116798&width=600)
![Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C]
[Empowered][>] I have [Assault 2].
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ambessa_Respected_and_Feared_VEN-187.png?v=1784116803&width=600)
![Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Defiant_Soul_VEN-188.png?v=1784116806&width=600)
![Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A]
[1], [T]: Ready a gear.
[Empowered][>] [1], [T]: Ready 2 gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Defender_of_Tomorrow_VEN-194.png?v=1784116820&width=600)
![Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C]
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S]..](http://www.desertcitygamestcg.ca/cdn/shop/files/Akali_Deadly_Weapon_Alternate_Art_VEN-021a.png?v=1784116962&width=600)
![Riftbound Unit: Renekton, Rage Fueled. [Accelerate]
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Renekton_Rage_Fueled_Alternate_Art_VEN-019a.png?v=1784116959&width=600)
![Riftbound Unit: Zed, From the Shadows. You may discard 1 as an additional cost to play me.
When you play me, if you paid the additional cost, play a 0 [S] Shadow Clone unit token.](http://www.desertcitygamestcg.ca/cdn/shop/files/Zed_From_the_Shadows_Alternate_Art_VEN-023a.png?v=1784116966&width=600)
![Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Akali_Silent_Alternate_Art_VEN-038a.png?v=1784116969&width=600)


![Riftbound Unit: Nasus, Ascended. [Deflect 2]
[Empower] [8]
[Empowered][>] When I conquer, you score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Nasus_Ascended_Alternate_Art_VEN-046a.png?v=1784116977&width=600)
![Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3]
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Newly_Awakened_Alternate_Art_VEN-069a.png?v=1784116987&width=600)
![Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2]
- [Deflect 2]
- [Ganking]](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_Hammer_in_Hand_Alternate_Art_VEN-088a.png?v=1784116991&width=600)

![Riftbound Unit: Kennen, Keeper of Balance. [Hidden]
When you play me or I attack, you may pay [2] to [Stun] a unit.
While there's a stunned enemy unit here, I have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Kennen_Keeper_of_Balance_Alternate_Art_VEN-135a.png?v=1784117002&width=600)
![Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Defiant_Soul_Alternate_Art_VEN-110a.png?v=1784116994&width=600)
![Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield]
When I hold, if there is exactly one other unit you control here, you score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Shen_Leader_of_the_Kinkou_Order_Alternate_Art_VEN-138a.png?v=1784117009&width=600)