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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blazing_Scorcher_OGN-001.png?v=1777417396&width=600)
![Riftbound Unit: Brazen Buccaneer. As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by [2].](http://www.desertcitygamestcg.ca/cdn/shop/files/Brazen_Buccaneer_OGN-002.png?v=1777417399&width=600)
![Riftbound Unit: Chemtech Enforcer. [Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Chemtech_Enforcer_OGN-003.png?v=1777417402&width=600)
![Riftbound Spell: Cleave. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 3] this turn. (+3 [S] while it's an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Cleave_OGN-004.png?v=1777417406&width=600)
![Riftbound Spell: Disintegrate. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Disintegrate_OGN-005.png?v=1777417409&width=600)
![Riftbound Unit: Flame Chompers. When you discard me, you may pay [C] to play me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Flame_Chompers_OGN-006.png?v=1777417412&width=600)

![Riftbound Spell: Get Excited!. [Action] (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Get_Excited_OGN-008.png?v=1777417420&width=600)
![Riftbound Spell: Hextech Ray. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Ray_OGN-009.png?v=1777417423&width=600)
![Riftbound Unit: Legion Rearguard. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Legion_Rearguard_OGN-010.png?v=1777417426&width=600)

![Riftbound Unit: Noxus Hopeful. [Legion] — I cost [2] less. (Get the effect if you've played another card this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Noxus_Hopeful_OGN-012.png?v=1777417432&width=600)
![Riftbound Unit: Pouty Poro. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Pouty_Poro_OGN-013.png?v=1777417436&width=600)
![Riftbound Spell: Sky Splitter. [Action] (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sky_Splitter_OGN-014.png?v=1777417440&width=600)
![Riftbound Unit: Captain Farron. Other friendly units here have [Assault]. (+1 [S] while they're attackers.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Captain_Farron_OGN-015.png?v=1777417442&width=600)
![Riftbound Unit: Dangerous Duo. [Legion] — When you play me, give a unit +2 [S] this turn. (Get the effect if you've played another card this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dangerous_Duo_OGN-016.png?v=1777417446&width=600)
![Riftbound Gear: Iron Ballista. This enters exhausted.
[T]: Deal 2 to a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Iron_Ballista_OGN-017.png?v=1777417449&width=600)
![Riftbound Unit: Noxus Saboteur. Your opponents' [Hidden] cards can't be revealed here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Noxus_Saboteur_OGN-018.png?v=1777417452&width=600)