Showing 1532 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Gear: Spinning Axe. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Spinning_Axe_SFD-186.png?v=1777759708&width=600)

![Riftbound Spell: Void Rush. Reveal the top 2 cards of your Main Deck. You may banish one, then play it, reducing its cost by [2]. Draw any you didn't banish.](http://www.desertcitygamestcg.ca/cdn/shop/files/Void_Rush_SFD-188.png?v=1777759717&width=600)
![Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ornn_-_Fire_Below_the_Mountain_SFD-189.png?v=1777759718&width=600)
![Riftbound Gear: Forgefire Cape. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forgefire_Cape_SFD-190.png?v=1777759720&width=600)
![Riftbound Gear: Rabadon's Deathcrown. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Rabadon_s_Deathcrown_SFD-191.png?v=1777759724&width=600)
![Riftbound Gear: Shurelya's Requiem. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)
When you play this, ready your units.](http://www.desertcitygamestcg.ca/cdn/shop/files/Shurelya_s_Requiem_SFD-192.png?v=1777759727&width=600)
![Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Grandmaster_At_Arms_SFD-193.png?v=1777759730&width=600)
![Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Counter_Strike_SFD-194.png?v=1777759733&width=600)
![Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Blade_Dancer_SFD-195.png?v=1777759736&width=600)
![Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Defiant_Dance_SFD-196.png?v=1777759740&width=600)
![Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Emperor_of_the_Sands_SFD-197.png?v=1777759744&width=600)
![Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arise_SFD-198.png?v=1777759745&width=600)
![Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ezreal_-_Prodigal_Explorer_SFD-199.png?v=1777759748&width=600)
![Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arcane_Shift_SFD-200.png?v=1777759751&width=600)
![Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Renata_Glasc_-_Chem-Baroness_SFD-201.png?v=1777759753&width=600)
![Riftbound Spell: Hostile Takeover. [Hidden] (Hide now for [A] to react with later for [0].)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hostile_Takeover_SFD-202.png?v=1777759756&width=600)
