Showing 1532 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Gear: Last Rites. [Equip] — [C], Recycle 2 cards from your trash (Pay the cost: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Last_Rites_SFD-150.png?v=1777759602&width=600)
![Riftbound Spell: Bonds of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give two friendly units each +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Bonds_of_Strength_SFD-151.png?v=1777759605&width=600)

![Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Eye_of_the_Herald_SFD-153.png?v=1777759611&width=600)
![Riftbound Spell: Guards!. [Hidden] (Hide now for [A] to react with later for [0].)
Play a 2 [S] Sand Soldier unit token. You may pay [C] to ready it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Guards_SFD-154.png?v=1777759613&width=600)
![Riftbound Unit: Honest Broker. [Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Honest_Broker_SFD-155.png?v=1777759616&width=600)
![Riftbound Unit: Laurent Duelist. [Assault 2] (+2 [S] while I'm an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Laurent_Duelist_SFD-156.png?v=1777759620&width=600)
![Riftbound Unit: Royal Guard. When you play me, play a 2 [S] Sand Soldier unit token here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Royal_Guard_SFD-157.png?v=1777759622&width=600)
![Riftbound Unit: Sandshifter. When you play me, kill an enemy unit with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sandshifter_SFD-158.png?v=1777759626&width=600)
![Riftbound Unit: Trusty Ramhound. While you have another unit here, I have +1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Trusty_Ramhound_SFD-159.png?v=1777759629&width=600)

![Riftbound Gear: B.F. Sword. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/B.F._Sword_SFD-161.png?v=1777759635&width=600)
![Riftbound Spell: Blood Money. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 [S] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blood_Money_SFD-162.png?v=1777759637&width=600)
![Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Deathgrip_SFD-163.png?v=1777759640&width=600)
![Riftbound Spell: Drag Under. [Action] (Play on your turn or in showdowns.)
I cost [2] less to play from anywhere other than your hand.
Kill a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Drag_Under_SFD-164.png?v=1777759643&width=600)
![Riftbound Unit: Glasc Mixologist. [Deathknell] — You may play a unit with cost no more than [3] and no more than [A] from your trash, ignoring its cost. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Glasc_Mixologist_SFD-165.png?v=1777759646&width=600)
![Riftbound Spell: Rally the Troops. [Action] (Play on your turn or in showdowns.)
When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 [S] buff.)
Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rally_the_Troops_SFD-166.png?v=1777759650&width=600)
![Riftbound Unit: Unsung Hero. [Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Unsung_Hero_SFD-167.png?v=1777759652&width=600)