Showing 1504 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'
![Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Ahri_-_Nine-Tailed_Fox_Signature_OGN-303.png?v=1777967768&width=600)
![Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lee_Sin_-_Blind_Monk_Signature_OGN-304.png?v=1777967774&width=600)
![Riftbound Legend: Unforgiven. [2], [T]: Move a friendly unit to or from its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yasuo_-_Unforgiven_Signature_OGN-305.png?v=1777967775&width=600)
![Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_-_Radiant_Dawn_Signature_OGN-306.png?v=1777967779&width=600)
![Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Swift_Scout_Signature_OGN-307.png?v=1777967783&width=600)
![Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.](http://www.desertcitygamestcg.ca/cdn/shop/files/Viktor_-_Herald_of_the_Arcane_Signature_OGN-308.png?v=1777967787&width=600)
![Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Miss_Fortune_-_Bounty_Hunter_Signature_OGN-309.png?v=1777967790&width=600)
![Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_The_Boss_Signature_OGN-310.png?v=1777967795&width=600)
![Riftbound Unit: Vayne, Hunter. [Assault 3] (+3 [S] while I'm an attacker.)
If an opponent controls a battlefield, I enter ready.
When I conquer, you may pay [1] to return me to my owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vayne_-_Hunter_Signature_SFD-223.png?v=1777967799&width=600)

![Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Fervent_Signature_SFD-225.png?v=1777967807&width=600)
![Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Ahri_-_Inquisitive_Signature_SFD-227.png?v=1777967810&width=600)

![Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Strategist_Signature_SFD-230.png?v=1777967819&width=600)
![Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_Brawler_Signature_SFD-232.png?v=1777967823&width=600)
![Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yone_-_Blademaster_Signature_SFD-233.png?v=1777967826&width=600)
![Riftbound Unit: Yasuo, Windrider. [Ganking] (I can move from battlefield to battlefield.)
The third time I move in a turn, you score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yasuo_-_Windrider_Signature_SFD-235.png?v=1777967829&width=600)
![Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Darius_-_Executioner_Signature_SFD-236.png?v=1777967834&width=600)