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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Scout_Alternate_Art_OGN-197a.png?v=1777967966&width=600)
![Riftbound Unit: Jinx, Rebel. When you discard one or more cards, ready me and give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jinx_-_Rebel_Alternate_Art_OGN-202a.png?v=1777967970&width=600)
![Riftbound Unit: Yasuo, Windrider. [Ganking] (I can move from battlefield to battlefield.)
The third time I move in a turn, you score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yasuo_-_Windrider_Alternate_Art_OGN-205a.png?v=1777967973&width=600)

![Riftbound Unit: Leona, Determined. [Shield] (+1 [S] while I'm a defender.)
When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_-_Determined_Alternate_Art_OGN-238a.png?v=1777967980&width=600)
![Riftbound Unit: Sett, Kingpin. [Tank] (I must be assigned combat damage first.)
I get +1 [S] for each buffed friendly unit at my battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_Kingpin_Alternate_Art_OGN-240a.png?v=1777967984&width=600)
![Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Darius_-_Executioner_Alternate_Art_OGN-243a.png?v=1777967987&width=600)
![Riftbound Unit: Viktor, Leader. When another non-Recruit unit you control dies, play a 1 [S] Recruit unit token into your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Viktor_-_Leader_Alternate_Art_OGN-246a.png?v=1777967991&width=600)
![Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Swift_Scout_Alternate_Art_PR-263a.png?v=1777967994&width=600)
![Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Vanquisher_Alternate_Art_SFD-020a.png?v=1777967998&width=600)
![Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rumble_-_Hotheaded_Alternate_Art_SFD-026a.png?v=1777968001&width=600)
![Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lucian_-_Gunslinger_Alternate_Art_SFD-028a.png?v=1777968005&width=600)
![Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].](http://www.desertcitygamestcg.ca/cdn/shop/files/Rek_Sai_-_Breacher_Alternate_Art_SFD-029a.png?v=1777968008&width=600)
![Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Ascendant_Alternate_Art_SFD-050a.png?v=1777968012&width=600)
![Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Unmatched_Alternate_Art_SFD-054a.png?v=1777968016&width=600)
![Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Fervent_Alternate_Art_SFD-057a.png?v=1777968020&width=600)

![Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ezreal_-_Dashing_Alternate_Art_SFD-082a.png?v=1777968027&width=600)