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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ornn_-_Forge_God_Alternate_Art_SFD-085a.png?v=1777968030&width=600)
![Riftbound Unit: Renata Glasc, Mastermind. [1][C]: Draw 1.
[4][C][C][C][C], [T]: Score 1 point.
Use my abilities only while I'm at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Renata_Glasc_-_Mastermind_Alternate_Art_SFD-088a.png?v=1777968034&width=600)
![Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rumble_-_Scrapper_Alternate_Art_SFD-089a.png?v=1777968039&width=600)

![Riftbound Unit: Lucian, Merciless. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
The first time I conquer each turn, ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lucian_-_Merciless_Alternate_Art_SFD-113a.png?v=1777968046&width=600)
![Riftbound Unit: Jax, Unrelenting. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When you attach an Equipment to me, you may pay [1] to draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Unrelenting_Alternate_Art_SFD-119a.png?v=1777968050&width=600)
![Riftbound Unit: Sivir, Ambitious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sivir_-_Ambitious_Alternate_Art_SFD-120a.png?v=1777968054&width=600)
![Riftbound Unit: Irelia, Graceful. Your spells that choose me cost [1] or [A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Graceful_Alternate_Art_SFD-141a.png?v=1777968060&width=600)
![Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Sivir_-_Mercenary_Alternate_Art_SFD-143a.png?v=1777968063&width=600)
![Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Audacious_Alternate_Art_SFD-148a.png?v=1777968067&width=600)
![Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ezreal_-_Prodigy_Alternate_Art_SFD-149a.png?v=1777968071&width=600)


![Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Sovereign_Alternate_Art_SFD-177a.png?v=1777968083&width=600)
![Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fiora_-_Worthy_Alternate_Art_SFD-180a.png?v=1777968087&width=600)
![Riftbound Unit: Jhin, Murderous Artist. [Deflect]
[Ganking]
When I move, [Add] [1][A].](http://www.desertcitygamestcg.ca/cdn/shop/files/Jhin_-_Murderous_Artist_Alternate_Art_UNL-022a.png?v=1777968090&width=600)
![Riftbound Unit: Rengar, Unseen. [Accelerate]
[Assault 2]
[Deflect]
[Ganking]](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Unseen_Alternate_Art_UNL-024a.png?v=1777968094&width=600)
![Riftbound Unit: Pyke, Dockside Butcher. [Hidden]
[Ganking]
You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, ready me and give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Pyke_-_Dockside_Butcher_Alternate_Art_UNL-028a.png?v=1777968098&width=600)