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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Pyke, Returned. [Hidden]
[Backline]
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Pyke_-_Returned_Alternate_Art_UNL-145a.png?v=1777968169&width=600)
![Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there.
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Baron_Nashor_Alternate_Art_UNL-147a.png?v=1777968173&width=600)
![Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_No_Longer_Human_Alternate_Art_UNL-149a.png?v=1777968177&width=600)
![Riftbound Unit: Vex, Apathetic. [Deflect]
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vex_-_Apathetic_Alternate_Art_UNL-150a.png?v=1777968181&width=600)
![Riftbound Unit: LeBlanc, Fragmented. [Assault]
[Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Fragmented_Alternate_Art_UNL-172a.png?v=1777968184&width=600)
![Riftbound Unit: Vi, Peacekeeper. [Ambush]
When I attack, [Stun] an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_-_Peacekeeper_Alternate_Art_UNL-176a.png?v=1777968188&width=600)

![Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush]
[Tank]](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Defender_of_the_Meek_Alternate_Art_UNL-178a.png?v=1777968196&width=600)
![Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rift_Herald_Alternate_Art_UNL-179a.png?v=1777968198&width=600)

![Riftbound Legend: Wuju Bladesman - Starter. While a friendly unit defends alone, it gets +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Wuju_Bladesman_Metal_OPP-019m_35d33324-4a9e-41c8-aac0-161e874437bb.png?v=1778160007&width=600)
![Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lux_-_Lady_of_Luminosity_Metal_OPP-021m_8e93b6b3-2b0d-4bb2-b742-c5f41d0f34e9.png?v=1778160010&width=600)

![Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Rumble_-_Mechanized_Menace_Metal_OPP-181m_bad7b23d-efe2-4a05-95c4-36ca1b747478.png?v=1778160016&width=600)
![Riftbound Legend: Purifier. Your Equipment each give [Assault]. (+1 [S] while equipped unit is an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lucian_-_Purifier_Metal_OPP-183m_5ceae28e-1905-4c94-8a4d-d37326ba9200.png?v=1778160019&width=600)


![Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ornn_-_Fire_Below_the_Mountain_Metal_OPP-189m_11cea18a-1c5c-499c-b0a2-67573dcd8a76.png?v=1778160029&width=600)