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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C]
[Empowered][>] I have [Assault 2].
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ambessa_Respected_and_Feared_VEN-187.png?v=1784116803&width=600)
![Riftbound Unit: Leona, Determined. [Shield]
When I attack, stun an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_Determined_VEN-184.png?v=1784116798&width=600)
![Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_No_Longer_Human_VEN-183.png?v=1784116794&width=600)
![Riftbound Battlefield: Mystic Vortex. During showdowns here, cards with [Reaction] cost [A] more to play. (Hidden cards have [Reaction].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mystic_Vortex_VEN-160.png?v=1784116772&width=600)
![Riftbound Battlefield: Protective Sands. When you conquer here, if you control 4 or fewer runes, you may pay [1] to draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Protective_Sands_VEN-162.png?v=1784116776&width=600)
![Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Dragon_Roost_VEN-157.png?v=1784116766&width=600)
![Riftbound Spell: Shadow Dash. Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 [S] this turn.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_Dash_VEN-148.png?v=1784116755&width=600)
![Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].](http://www.desertcitygamestcg.ca/cdn/shop/files/Kayle_Justified_VEN-134.png?v=1784116737&width=600)

![Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forgotten_Relic_VEN-108.png?v=1784116716&width=600)
![Riftbound Unit: Shadowblade Lurker. I cost [2] less for each card with my name in your trash.](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadowblade_Lurker_VEN-096.png?v=1784116703&width=600)
![Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay [A] to choose me with a spell or ability. I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Renekton_Brute_VEN-092.png?v=1784116697&width=600)
![Riftbound Spell: Up from the Deep. Play two 1 [S] Tentacle unit tokens from Bilgewater.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Up_from_the_Deep_VEN-100.png?v=1784116708&width=600)
![Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me.
[Empowered][>] I have [Deflect] and [Ganking].](http://www.desertcitygamestcg.ca/cdn/shop/files/Renekton_Brute_VEN-092a.png?v=1784116693&width=600)
![Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Brutal_Hunter_VEN-070.png?v=1784116679&width=600)
![Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Clairvoyance_VEN-056.png?v=1784116664&width=600)
![Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Astral_Heron_VEN-044.png?v=1784116655&width=600)
![Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Crumbling_Sands_VEN-039.png?v=1784116644&width=600)