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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Onslaught. Give a unit +6 [S] this turn.
[Flow] [4] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Onslaught_VEN-081.png?v=1784289564&width=600)

![Riftbound Unit: Fretful Feline. When I become ready, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Fretful_Feline_VEN-071.png?v=1784289556&width=600)
![Riftbound Unit: Plaza Guardian. I cost [1] less for each gear you control.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Plaza_Guardian_VEN-064.png?v=1784289547&width=600)
![Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Applied_Researchers_VEN-055.png?v=1784289536&width=600)
![Riftbound Spell: Iterative Design. Play a 3 [S] Mech unit token.
[Flow] [2][C] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Iterative_Design_VEN-051.png?v=1784289525&width=600)

![Riftbound Spell: Dredge Up. Draw 1.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dredge_Up_VEN-049.png?v=1784289521&width=600)
![Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Helm_of_Suppression_VEN-045.png?v=1784289514&width=600)

![Riftbound Unit: Pakaa Protector. When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Pakaa_Protector_VEN-033.png?v=1784289494&width=600)
![Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sanction_VEN-035.png?v=1784289498&width=600)
![Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hand_Hammer_VEN-027.png?v=1784289486&width=600)

![Riftbound Gear: Pendulum Blade. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Pendulum_Blade_VEN-011.png?v=1784289461&width=600)
![Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Rage_VEN-015.png?v=1784289466&width=600)
![Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.](http://www.desertcitygamestcg.ca/cdn/shop/files/Consuming_Curse_VEN-010.png?v=1784289456&width=600)
![Riftbound Spell: Ruthless Strike. [Action] (Play on your turn or in showdowns.)
As an additional cost to play this, you may discard 1.
Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ruthless_Strike_VEN-008.png?v=1784289450&width=600)