YGO BLAZING DOMINION BOOSTER BOX

YGO BLAZING DOMINION BOOSTER BOX

YGO BLAZING DOMINION BOOSTER BOX

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Regular Price $109.99

Vendor: Konami

Product Type : Trading Card Games - Yu-Gi-Oh - Booster Box

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9 Cards per Pack

24 Packs per  Box

 

Blazing Dominion burns bright with fantastic and fearsome new cards you won’t want to miss, starting off with Fairy Tails, Anna Kaboom, and the Master of Faster himself!


(Hopefully you’ve picked up your copies of Structure Deck: The Crimson King. Now is the time to sleeve those cards up and blaze your way to victory, just like the King of the Blazing Dominion, Jack Atlas!)

Kicking off with the big boys, of course we’ve got gigantic Jack-themed Synchro Monsters! When you Synchro Summon the Level 8 DARK Dragon, The Crimson King (seen on the left), you can add any card from your Deck to your hand that mentions “Red Dragon Archfiend”. And then, as a Quick Effect, you can banish it to Synchro Summon an actual Red Dragon Archfiend from your Extra Deck, double its ATK, and make it immune to your opponent’s destruction effects!

Crimson Blader is also back, as a Level 7 Synchro Monster with endless potential (seen on the right)! It can Special Summon, or add to your hand, any Level 8 or higher monster that cannot be Normal Summoned or Set. That means you could grab a Level 8 Ritual Monster right from your Deck and add it to your hand, or Special Summon back a Level 8 Fusion or Synchro Monster in your Graveyard. As a bonus, the new Crimson Blader also automatically destroys any Level 5 or higher monster it battles!

To help unleash these spicy new Synchro Monsters, we’ve also got new building blocks. Check out the new Power Vice Dragon as an example. You can Special Summon it from your hand if you have no monsters, or if you have only DARK Synchro Monsters. When Special Summoned, it adds any “Resonator” monster from your Deck to your hand. And if you Synchro Summon Red Dragon Archfiend using Power Vice Dragon, it cannot be destroyed by battle!

CHOO! CHOO! ALL ABOARD! The Jack cards are great (what else would you expect?), but Anna Kaboom is back again to strut her stuff!

Get hyped for two new Level 10 EARTH Machines that make it easier than ever to set up pairs of Level 10 monsters (for an easy Xyz Summon) or just Summon directly and quickly from the Extra Deck.

Two new Rank 10 Superdreadnought Xyz Monsters also just rolled out of the shop with an arsenal of new weapons. One gives you an extra Machine Normal Summon each turn and lets you add any EARTH Machine or “Barrage Blast” to your hand when Xyz Summoned. It can also fire off its Xyz Materials to blow up Spell and Trap Cards. The other Superdreadnought can negate an opponent’s monster effect and watch it go KABOOM right in their face!

Train lovers get a new Spell Card, too. It can add Special Schedule or Urgent Schedule to your hand and places a Token monster on your opponent’s field…which means they have more monsters than you, so you can use Urgent Schedule on your first turn!

“Fairy Tail” monsters are back for a brand-new chapter! The new Level 4 “Fairy Tail” monster is like an instant index, grabbing any “Fairy Tail” Spell/Trap right out of your Deck and into your hand.

They also get a new Equip Spell Card that lets you Fusion Summon! You read that right: there are two new “Fairy Tail” Fusion Monsters in this set! You won’t want to make any noise in this library, because these keepers of stories are quite powerful! One can Special Summon any “Fairy Tail” monster from your Deck or banishment, and the other can negate any card or effect!

But there’s another story, too, a Rank 4 Xyz Monster! The twist in this tale is that even though it is DARK, it protects your LIGHT “Fairy Tail” monsters, can fill up your Graveyard with “Fairy Tail” cards, and even bookmark its place to return itself to the last place you left off.

Of course, there are still even more amazing cards to be revealed in Blazing Dominion so make sure to keep an eye out! (And wow, those sounds from the Dinosaur lab keep getting louder…)

Blazing Dominion contains:

10 Secret Rares

14 Ultra Rares

26 Super Rares

50 Commons

Refund Policy

At Desert City Games, we strive to provide a positive shopping experience for all of our customers. Please review our refund and return policy below for further details on how we handle returns, exchanges, and refunds.

Processing Time for Returns

Returns are processed the day of receipt and will be reflected on your bank statement within 5-7 business days.

Return Shipping Costs

We cover return shipping costs for damaged or incorrect items. Return shipping fees for such items will be added to the customer's account as store credit.

Items Not Eligible for Refunds or Exchanges

Certain items cannot be returned or exchanged, including:

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Items such as opened trading card packs or sealed products cannot be returned once opened. If you have questions about specific items, please contact us prior to purchasing.

Gift Returns

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If you receive a damaged or defective item, please photograph the damage upon delivery and email the photos to us through our contact page within 24 hours. If the damage is not reported within this time frame, your return request may be rejected. We will assess the issue and determine the best solution, including issuing a refund or replacement.

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Refunds will be issued to the original payment method used for the order. If the original payment method is unavailable (e.g., expired credit card), we will issue a refund via store credit.

Order Modifications

Orders can be modified until they are shipped out. Modifications can generally be made within 1–3 business days of placing your order. If your order has already been shipped, modifications cannot be made.

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For all questions regarding returns, exchanges, or refunds, please reach out to our customer service team during our normal operating hours:

  • Sunday, Tuesday - Thursday: 12:00 pm - 8:00 pm

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You can contact us at admin@desertcitygames.ca.

Refunds for Special Events or Tournaments

Event entry fees are refundable up to 24 hours before the event begins. If you cannot attend an event and contact us within 24 hours with a legitimate reason or emergency, your refund request may be considered at our discretion. Refunds are not available after the 24-hour period.

Over Restricted Limits

  • Exceeding Purchase Limits: Desert City Games reserves the right to adjust the order. This may include canceling items that exceed the limit, adjusting quantities, or issuing a refund for the excess purchase.

  • Refunds for Over-Limit Purchases: Any orders that exceed purchase limits will be refunded for the excess amount or canceled, at the store’s discretion.

Desert City Games Return Discretion

  • Order Rejection: The store reserves the right to reject or cancel any order at its discretion. This includes, but is not limited to, orders that appear fraudulent, violate store policies, or are placed in error.

  • Full Discretion: Refunds may be issued for rejected orders, but the store has full discretion in determining the eligibility for a refund based on the circumstances. Refunds for canceled or rejected orders are not guaranteed, and decisions are made on a case-by-case basis.