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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Miss Fortune, Captain. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Ganking] (I can move from battlefield to battlefield.)
The first time I move each turn, you may ready something else that's exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Miss_Fortune_-_Captain_Alternate_Art_OGN-162a.png?v=1777967952&width=600)

![Riftbound Unit: Kai'Sa, Survivor. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I conquer, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kai_Sa_-_Survivor_Alternate_Art_OGN-039a.png?v=1777967897&width=600)

![Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Scorn_of_the_Moon_Overnumbered_UNL-234.png?v=1777760071&width=600)
![Riftbound Unit: Pouty Poro. [Deflect]](http://www.desertcitygamestcg.ca/cdn/shop/files/Pouty_Poro_Overnumbered_UNL-220.png?v=1777760031&width=600)
![Riftbound Battlefield: Forbidding Waste. While a unit here is defending alone, it has -2 [S]. (It's alone if there are no other friendly units here.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forbidding_Waste_UNL-210.png?v=1777760001&width=600)
![Riftbound Unit: Inferna. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Assault 2] (+2 [S] while I'm an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Inferna_UNL-002.png?v=1777759912&width=600)
![Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yone_-_Blademaster_Overnumbered_SFD-233.png?v=1777759851&width=600)
![Riftbound Battlefield: Treasure Hoard. When you conquer here, you may pay [1] to play a Gold gear token exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Treasure_Hoard_SFD-220.png?v=1777759811&width=600)

![Riftbound Battlefield: Emperor's Dais. When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [S] Sand Soldier unit token here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Emperor_s_Dais_SFD-207.png?v=1777759771&width=600)
![Riftbound Unit: Xin Zhao, Vigilant. [Tank] (I must be assigned combat damage first.)
I enter ready if you have two or more other units in your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Xin_Zhao_-_Vigilant_SFD-176.png?v=1777759679&width=600)
![Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Audacious_SFD-148.png?v=1777759597&width=600)

![Riftbound Spell: Switcheroo. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefield this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Switcheroo_SFD-145.png?v=1777759588&width=600)
![Riftbound Gear: Edge of Night. [Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control (here).
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Edge_of_Night_SFD-139.png?v=1777759570&width=600)