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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Vi, Peacekeeper. [Ambush]
When I attack, [Stun] an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_-_Peacekeeper_Alternate_Art_UNL-176a.png?v=1777968188&width=600)
![Riftbound Unit: LeBlanc, Fragmented. [Assault]
[Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Fragmented_Alternate_Art_UNL-172a.png?v=1777968184&width=600)
![Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_No_Longer_Human_Alternate_Art_UNL-149a.png?v=1777968177&width=600)
![Riftbound Unit: Kha'Zix, Mutating Horror. [Ambush]
When I attack or defend, if an enemy unit is alone here, give me +2 [S] this turn and gain 2 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_-_Mutating_Horror_Alternate_Art_UNL-143a.png?v=1777968165&width=600)
![Riftbound Unit: Rengar, Trophy Hunter. [Ambush]
I can be played to a battlefield where there are enemy units.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Trophy_Hunter_Alternate_Art_UNL-120a.png?v=1777968162&width=600)
![Riftbound Unit: Pyke, Dockside Butcher. [Hidden]
[Ganking]
You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, ready me and give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Pyke_-_Dockside_Butcher_Alternate_Art_UNL-028a.png?v=1777968098&width=600)
![Riftbound Unit: Jhin, Murderous Artist. [Deflect]
[Ganking]
When I move, [Add] [1][A].](http://www.desertcitygamestcg.ca/cdn/shop/files/Jhin_-_Murderous_Artist_Alternate_Art_UNL-022a.png?v=1777968090&width=600)
![Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fiora_-_Worthy_Alternate_Art_SFD-180a.png?v=1777968087&width=600)




![Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Scorn_of_the_Moon_Overnumbered_UNL-234.png?v=1777760071&width=600)
![Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jhin_-_Virtuoso_Overnumbered_UNL-226.png?v=1777760048&width=600)
![Riftbound Unit: Pouty Poro. [Deflect]](http://www.desertcitygamestcg.ca/cdn/shop/files/Pouty_Poro_Overnumbered_UNL-220.png?v=1777760031&width=600)

![Riftbound Unit: Vayne, Hunter. [Assault 3] (+3 [S] while I'm an attacker.)
If an opponent controls a battlefield, I enter ready.
When I conquer, you may pay [1] to return me to my owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vayne_-_Hunter_Overnumbered_SFD-223.png?v=1777759820&width=600)
![Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Defiant_Dance_SFD-196.png?v=1777759740&width=600)