Showing 1792 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'
![Riftbound Unit: Ruined Rex. [Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ruined_Rex_UNL-067.png?v=1777522100&width=600)
![Riftbound Unit: Vi, Hotheaded. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[2][C]: Double my Might this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_-_Hotheaded_UNL-030.png?v=1777521971&width=600)
![Riftbound Unit: Pyke, Dockside Butcher. [Hidden] (Hide now for [A] to react with later for [0].)
[Ganking] (I can move from battlefield to battlefield.)
You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, ready me and give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Pyke_-_Dockside_Butcher_UNL-028.png?v=1777521964&width=600)

![Riftbound Spell: Last Breath. [Action] (Play on your turn or in showdowns.)
Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Last_Breath_OGN-260.png?v=1777451039&width=600)
![Riftbound Spell: Salvage. [Action] (Play on your turn or in showdowns.)
You may kill up to one gear. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Salvage_OGN-224.png?v=1777450933&width=600)

![Riftbound Spell: Rebuke. [Action] (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rebuke_OGN-172.png?v=1777450781&width=600)
![Riftbound Gear: Seal of Strength. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Seal_of_Strength_OGN-163.png?v=1777450754&width=600)
![Riftbound Unit: Thousand-Tailed Watcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When you play me, give enemy units -3 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Thousand-Tailed_Watcher_OGN-116.png?v=1777417770&width=600)
![Riftbound Unit: Ravenbloom Student. When you play a spell, give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ravenbloom_Student_OGN-103.png?v=1777417730&width=600)
![Riftbound Unit: Watchful Sentry. [Deathknell] — Draw 1. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Watchful_Sentry_OGN-096.png?v=1777417706&width=600)

![Riftbound Unit: Caitlyn, Patrolling. I must be assigned combat damage last.
[T]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Caitlyn_-_Patrolling_OGN-068.png?v=1777417616&width=600)
![Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Discipline_OGN-058.png?v=1777417584&width=600)

![Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rift_Herald_Alternate_Art_UNL-179a.png?v=1777968198&width=600)