Showing 1319 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Arachnoid Horror. [Hunt 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arachnoid_Horror_UNL-117.png?v=1777522276&width=600)
![Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arcane_Shift_SFD-200.png?v=1777759751&width=600)
![Riftbound Gear: Arena Bar. [T]: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Arena_Bar_OGN-124.png?v=1777417795&width=600)
![Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arena_Kingpin_OPP-001.png?v=1783771323&width=600)
![Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arena_Kingpin_UNL-001.png?v=1777759908&width=600)
![Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arise_SFD-198.png?v=1777759745&width=600)
![Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Armed_Assailant_SFD-002.png?v=1777621006&width=600)





![Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Assembly_Rig_SFD-019.png?v=1777699634&width=600)
![Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Astral_Heron_VEN-044.png?v=1784116655&width=600)
![Riftbound Unit: Atakhan. You may kill a friendly unit as an additional cost to play me. If you do, I cost [1] less for each Energy it costs and [Y] less for each Power it costs.
[Ganking] (I can move from battlefield to battlefield.)
When I attack, the defender must kill one of their units here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Atakhan_UNL-170.png?v=1777522456&width=600)
![Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).](http://www.desertcitygamestcg.ca/cdn/shop/files/Aurok_General_VEN-130.png?v=1784375781&width=600)
![Riftbound Unit: Ava Achiever. When I attack, you may pay [C] to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ava_Achiever_OGN-107.png?v=1777417742&width=600)
![Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Ascendant_Alternate_Art_SFD-050a.png?v=1777968012&width=600)
![Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Ascendant_SFD-050.png?v=1777699725&width=600)
![Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Emperor_of_the_Sands_Metal_OPP-197m.png?v=1780334788&width=600)