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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Relentless Pursuit. [Action] (Play on your turn or in showdowns.)
Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."](http://www.desertcitygamestcg.ca/cdn/shop/files/Relentless_Pursuit_SFD-184.png?v=1777759703&width=600)
![Riftbound Unit: Glasc Mixologist. [Deathknell] — You may play a unit with cost no more than [3] and no more than [A] from your trash, ignoring its cost. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Glasc_Mixologist_SFD-165.png?v=1777759646&width=600)
![Riftbound Unit: Vex, Cheerless. While I'm in combat, friendly spells cost [1][A] less to a minimum of [1], and enemy spells cost [1][A] more.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vex_-_Cheerless_SFD-146.png?v=1777759591&width=600)
![Riftbound Unit: Akshan, Mischievous. [Weaponmaster]
You may pay [C][C] as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Akshan_-_Mischievous_SFD-109.png?v=1777699908&width=600)


![Riftbound Battlefield: Abandoned Hall. When a player plays a spell, they may give a unit they control here +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Abandoned_Hall_UNL-205.png?v=1777522578&width=600)
![Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Deceiver_UNL-199.png?v=1777522558&width=600)
![Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].](http://www.desertcitygamestcg.ca/cdn/shop/files/Death_from_Below_UNL-186.png?v=1777522511&width=600)
![Riftbound Unit: Vi, Peacekeeper. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_-_Peacekeeper_UNL-176.png?v=1777522476&width=600)
![Riftbound Spell: Sacrifice. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ [S].)
Draw 2 and channel 1 rune exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sacrifice_UNL-173.avif?v=1777522466&width=600)
![Riftbound Unit: LeBlanc, Fragmented. [Assault] (+1 [S] while I'm an attacker.)
[Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Fragmented_UNL-172.avif?v=1777522462&width=600)
![Riftbound Unit: Atakhan. You may kill a friendly unit as an additional cost to play me. If you do, I cost [1] less for each Energy it costs and [Y] less for each Power it costs.
[Ganking] (I can move from battlefield to battlefield.)
When I attack, the defender must kill one of their units here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Atakhan_UNL-170.png?v=1777522456&width=600)
![Riftbound Unit: Black Rose Dignitary. [Assault] (+1 [S] while I'm an attacker.)
[Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Black_Rose_Dignitary_UNL-152.png?v=1777522392&width=600)
![Riftbound Unit: Pyke, Returned. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")](http://www.desertcitygamestcg.ca/cdn/shop/files/Pyke_-_Returned_UNL-145.avif?v=1777522367&width=600)
![Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Abandon_UNL-131.png?v=1777522322&width=600)

![Riftbound Unit: LeBlanc, Everywhere at Once. [Backline] (I must be assigned combat damage last.)
Your [Temporary] effects at my battlefield don't trigger.](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Everywhere_At_Once_UNL-090.png?v=1777522184&width=600)