Showing 1319 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ambessa_The_Wolf_VEN-084.png?v=1784289573&width=600)
![Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C]
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ambessa_The_Wolf_VEN-084a.png?v=1784289577&width=600)
![Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ancient_Henge_SFD-117.png?v=1777699930&width=600)
![Riftbound Unit: Ancient Warmonger. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I have [Assault] equal to the number of enemy units here. (+1 [S] while I'm an attacker for each instance of Assault.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ancient_Warmonger_SFD-131.png?v=1777759547&width=600)
![Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Angle_Shot_SFD-011.png?v=1777699611&width=600)
![Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.](http://www.desertcitygamestcg.ca/cdn/shop/files/Angler_Beast_UNL-132.png?v=1777522325&width=600)











![Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Applied_Researchers_VEN-055.png?v=1784289536&width=600)
![Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Apprentice_Mage_VEN-047.png?v=1783771950&width=600)
