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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].](http://www.desertcitygamestcg.ca/cdn/shop/files/Hard_Bargain_SFD-136.png?v=1777759562&width=600)
![Riftbound Unit: Akshan, Mischievous. [Weaponmaster]
You may pay [C][C] as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Akshan_-_Mischievous_SFD-109.png?v=1777699908&width=600)
![Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Fervent_SFD-057.png?v=1777699745&width=600)

![Riftbound Spell: Not So Fast. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Not_So_Fast_SFD-045.png?v=1777699710&width=600)
![Riftbound Spell: Decisive Strike. [Action] (Play on your turn or in showdowns.)
Give friendly units +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decisive_Strike_OGS-024.png?v=1777620724&width=600)
![Riftbound Battlefield: Windswept Hillock. Units here have [Ganking]. (They can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Windswept_Hillock_OGN-297.png?v=1777620600&width=600)

![Riftbound Spell: Showstopper. Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Showstopper_OGN-270.png?v=1777620514&width=600)
![Riftbound Spell: Zenith Blade. [Action] (Play on your turn or in showdowns.)
Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Zenith_Blade_OGN-262.png?v=1777620488&width=600)

![Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].](http://www.desertcitygamestcg.ca/cdn/shop/files/Death_from_Below_UNL-186.png?v=1777522511&width=600)

![Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Rift_Herald_UNL-179.png?v=1777522487&width=600)
![Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Defender_of_the_Meek_UNL-178.png?v=1777522484&width=600)

![Riftbound Unit: Vi, Peacekeeper. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_-_Peacekeeper_UNL-176.png?v=1777522476&width=600)
![Riftbound Spell: Sacrifice. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ [S].)
Draw 2 and channel 1 rune exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sacrifice_UNL-173.avif?v=1777522466&width=600)