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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blitzcrank_-_Impassive_OGN-067.png?v=1777417613&width=600)
![Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blitzcrank_-_Impassive_OPP-067.png?v=1777620825&width=600)
![Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Block_OGN-057.png?v=1777417581&width=600)
![Riftbound Spell: Blood Money. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 [S] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blood_Money_SFD-162.png?v=1777759637&width=600)
![Riftbound Gear: Blood Rose. When you play a unit, you may pay [1] to gain 1 XP.
Spend 3 XP, [T]: Ready a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blood_Rose_UNL-109.png?v=1777522249&width=600)
![Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2] this turn. (+2 [M] while it's an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blood_Rush_SFD-003.png?v=1777621012&width=600)
![Riftbound Unit: Blue Sentinel. [Shield 2]
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blue_Sentinel_Alternate_Art_UNL-087a.png?v=1777968136&width=600)
![Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blue_Sentinel_JDG-087.png?v=1783771067&width=600)
![Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blue_Sentinel_UNL-087.png?v=1777522172&width=600)



![Riftbound Rune: Body Rune. [NO TEXT]](http://www.desertcitygamestcg.ca/cdn/shop/files/Body_Rune_ven.png?v=1783771829&width=600)
![Riftbound Spell: Bonds of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give two friendly units each +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Bonds_of_Strength_SFD-151.png?v=1777759605&width=600)
![Riftbound Spell: Bone Skewer. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Bone_Skewer_UNL-139.png?v=1777522347&width=600)
![Riftbound Gear: Boneshiver. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Boneshiver_OPP-118a.png?v=1777620864&width=600)
![Riftbound Gear: Boneshiver. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Boneshiver_SFD-118.png?v=1777699932&width=600)
![Riftbound Gear: Boots of Swiftness. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Boots_of_Swiftness_SFD-133.png?v=1777759552&width=600)

![Riftbound Unit: Brazen Buccaneer. As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by [2].](http://www.desertcitygamestcg.ca/cdn/shop/files/Brazen_Buccaneer_OGN-002.png?v=1777417399&width=600)