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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Gear: Seal of Strength. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Seal_of_Strength_OGN-163.png?v=1777450754&width=600)
![Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_Brawler_OGN-164.png?v=1777450756&width=600)


![Riftbound Unit: Ember Monk. When you play a card from [Hidden], give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ember_Monk_OGN-167.png?v=1777450766&width=600)
![Riftbound Spell: Fight or Flight. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move a unit from a battlefield to its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Fight_or_Flight_OGN-168.png?v=1777450769&width=600)
![Riftbound Spell: Gust. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 [S] or less to its owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Gust_OGN-169.png?v=1777450772&width=600)
![Riftbound Spell: Morbid Return. [Action] (Play on your turn or in showdowns.)
Return a unit from your trash to your hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Morbid_Return_OGN-170.png?v=1777450775&width=600)
![Riftbound Unit: Mystic Poro. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mystic_Poro_OGN-171.png?v=1777450778&width=600)
![Riftbound Spell: Rebuke. [Action] (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rebuke_OGN-172.png?v=1777450781&width=600)
![Riftbound Spell: Ride the Wind. [Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ride_The_Wind_OGN-173.png?v=1777450783&width=600)
![Riftbound Unit: Sai Scout. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
You may play me to an open battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sai_Scout_OGN-174.png?v=1777450786&width=600)



![Riftbound Unit: Undercover Agent. [Deathknell] — Discard 2, then draw 2. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Undercover_Agent_OGN-178.png?v=1777450798&width=600)
![Riftbound Spell: Acceptable Losses. [Action] (Play on your turn or in showdowns.)
Each player kills one of their gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Acceptable_Losses_OGN-179.png?v=1777450801&width=600)
![Riftbound Spell: Fading Memories. Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fading_Memories_OGN-180.png?v=1777450804&width=600)