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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Skyward Strike. Move an enemy unit.
[Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Skyward_Strike_UNL-038.png?v=1777521998&width=600)
![Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_Sword_UNL-039.png?v=1777522002&width=600)
![Riftbound Unit: Wuju Apprentice. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Wuju_Apprentice_UNL-040.png?v=1777522006&width=600)
![Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].](http://www.desertcitygamestcg.ca/cdn/shop/files/Allay_Eager_Admirer_UNL-041.png?v=1777522010&width=600)
![Riftbound Spell: Back Off. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
[Stun] a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Back_Off_UNL-042.png?v=1777522013&width=600)
![Riftbound Unit: Enthusiastic Promoter. [Backline] (I must be assigned combat damage last.)
When I hold, [Buff] all units here. (Give each a +1 [S] buff if it doesn't have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Enthusiastic_Promoter_UNL-043.png?v=1777522017&width=600)
![Riftbound Spell: Flurry of Feathers. [Reaction]
Choose one —
- Counter a spell.
- Play four 1 [S] Bird unit tokens with [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Flurry_of_Feathers_UNL-044.png?v=1777522020&width=600)
![Riftbound Gear: Forgotten Signpost. [Action][>] Exhaust a unit you control, [T]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.](http://www.desertcitygamestcg.ca/cdn/shop/files/Forgotten_Signpost_UNL-045.png?v=1777522024&width=600)
![Riftbound Spell: Friendship. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 [S] this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.](http://www.desertcitygamestcg.ca/cdn/shop/files/Friendship_UNL-046.avif?v=1777522027&width=600)
![Riftbound Unit: Mosstomper. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mosstomper_UNL-047.png?v=1777522031&width=600)
![Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Trevor_Snoozebottom_UNL-048.png?v=1777522034&width=600)
![Riftbound Gear: Honeyfruit. This enters exhausted.
[Reaction][>] [T]: [Add] [A]. (Abilities that add resources can't be reacted to.)
[Level 6][>] [>>][Reaction][>] [T]: [Add] [1][A]. (Use this ability only while you have 6+ XP.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Honeyfruit_UNL-049.png?v=1777522038&width=600)

![Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ivern_-_Nurturer_UNL-051.png?v=1777522044&width=600)
![Riftbound Unit: Nami, Headstrong. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.)
When I hold, the next time you play a unit this turn, ready it and [Buff] it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Nami_-_Headstrong_UNL-052.png?v=1777522048&width=600)
![Riftbound Unit: Scuttle Crab. (Units with 0 [S] can conquer and hold.)
When you play me, draw 1.
[Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Scuttle_Crab_UNL-053.png?v=1777522051&width=600)
