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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Vex, Mocking. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vex_-_Mocking_UNL-055.png?v=1777522057&width=600)
![Riftbound Unit: Yuumi, Magical Cat. When I attack or defend, give one of your other units here +3 [S] and [Tank] this turn. (It must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Yuumi_-_Magical_Cat_UNL-056.png?v=1777522061&width=600)
![Riftbound Unit: Alpha Wildclaw. [Tank] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities.](http://www.desertcitygamestcg.ca/cdn/shop/files/Alpha_Wildclaw_UNL-057.png?v=1777522064&width=600)
![Riftbound Unit: Lillia, Protector of Dreams. When you play a token unit, give me +1 [S] this turn.
Your token units have [Tank]. (They must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Protector_of_Dreams_UNL-058.png?v=1777522069&width=600)
![Riftbound Unit: Master Yi, Unstoppable. [Level 3][>] I cost [2][C] less. (While you have 3+ XP, get the effect.)
[Level 6][>] I cost [4][C][C] less instead.
[Level 11][>] I cost [6][C][C][C] less instead.
[Level 16][>] I can't be chosen by enemy spells and abilities.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Unstoppable_UNL-059.png?v=1777522072&width=600)
![Riftbound Unit: Vilemaw. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vilemaw_UNL-060.png?v=1777522076&width=600)
![Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Downstage_Dramatics_UNL-061.png?v=1777522079&width=600)
![Riftbound Unit: Dramatic Visionary. [Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dramatic_Visionary_UNL-062.png?v=1777522082&width=600)
![Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Eclipse_UNL-063.png?v=1777522085&width=600)
![Riftbound Unit: Fate Weaver. When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost [4] or more from among them and draw it. Recycle the rest.](http://www.desertcitygamestcg.ca/cdn/shop/files/Fate_Weaver_UNL-064.png?v=1777522090&width=600)
![Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Icevale_Archer_UNL-065.png?v=1777522093&width=600)
![Riftbound Spell: Moonlight Affliction. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -10 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Moonlight_Affliction_UNL-066.png?v=1777522096&width=600)
![Riftbound Unit: Ruined Rex. [Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ruined_Rex_UNL-067.png?v=1777522100&width=600)
![Riftbound Unit: Spectral Centaur. When another friendly unit dies, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Spectral_Centaur_UNL-068.png?v=1777522104&width=600)
![Riftbound Spell: Turn to Dust. Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Turn_to_Dust_UNL-070.png?v=1777522111&width=600)
![Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Chakram_Dancer_UNL-071.png?v=1777522114&width=600)
![Riftbound Spell: Crescent Strike. [Action] (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Crescent_Strike_UNL-072.png?v=1777522117&width=600)