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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")](http://www.desertcitygamestcg.ca/cdn/shop/files/Deadly_Flourish_UNL-073.png?v=1777522121&width=600)
![Riftbound Gear: Frigid Jewel. When you draw your second card each turn, give a friendly unit +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Frigid_Jewel_UNL-074.png?v=1777522124&width=600)
![Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gustwalker_UNL-075.png?v=1777522129&width=600)
![Riftbound Unit: Petal Pixie. I have +1 [S] for each of your units with [Temporary] at my battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Petal_Pixie_UNL-076.png?v=1777522132&width=600)
![Riftbound Unit: Soul Shepherd. Your token units have +1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_Shepherd_UNL-077.png?v=1777522135&width=600)
![Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Lunari_UNL-079.png?v=1777522143&width=600)
![Riftbound Unit: Hwei, Brooding Painter. When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
* Spell — Draw 1.
* Gear — Ready up to 2 runes.
* Unit — Give me +3 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hwei_-_Brooding_Painter_UNL-080.png?v=1777522147&width=600)
![Riftbound Unit: Keeper of Masks. [Hidden] (Hide now for [A] to react with later for [0].)
[Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When you play me, play two Reflection unit tokens here. They become copies of me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Keeper_of_Masks_UNL-081.png?v=1777522151&width=600)
![Riftbound Unit: Lillia, Fae Fawn. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Fae_Fawn_UNL-082.png?v=1777522155&width=600)
![Riftbound Spell: Smoke and Mirrors. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Smoke_and_Mirrors_UNL-083.avif?v=1777522158&width=600)
![Riftbound Gear: Sumpworks Map. [Reaction] (Play any time, even before spells and abilities resolve.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sumpworks_Map_UNL-085.avif?v=1777522165&width=600)

![Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blue_Sentinel_UNL-087.png?v=1777522172&width=600)
![Riftbound Gear: Gutter Palace. At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.
Discard 1, [T]: Play a 1 [S] Bird unit token with [Deflect]. (Opponents must pay [A] to choose it with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gutter_Palace_UNL-088.png?v=1777522176&width=600)
![Riftbound Unit: Jhin, Meticulous Killer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent [4] or more to play a spell this turn, you may play me for [C].](http://www.desertcitygamestcg.ca/cdn/shop/files/Jhin_-_Meticulous_Killer_UNL-089.avif?v=1777522180&width=600)
![Riftbound Unit: LeBlanc, Everywhere at Once. [Backline] (I must be assigned combat damage last.)
Your [Temporary] effects at my battlefield don't trigger.](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Everywhere_At_Once_UNL-090.png?v=1777522184&width=600)