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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jhin_-_Virtuoso_UNL-181.png?v=1777522494&width=600)
![Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Curtain_Call_UNL-182.png?v=1777522498&width=600)
![Riftbound Legend: Pridestalker. When you play a unit, give a unit +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Pridestalker_UNL-183.png?v=1777522501&width=600)
![Riftbound Spell: Thrill of the Hunt. [Reaction] (Play any time, even before spells and abilities resolve.)
Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Thrill_of_the_Hunt_UNL-184.png?v=1777522504&width=600)
![Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")](http://www.desertcitygamestcg.ca/cdn/shop/files/Pyke_-_Bloodharbor_Ripper_UNL-185.png?v=1777522507&width=600)
![Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].](http://www.desertcitygamestcg.ca/cdn/shop/files/Death_from_Below_UNL-186.png?v=1777522511&width=600)

![Riftbound Gear: Hextech Gauntlets. [Equip] [3][A]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Gauntlets_UNL-188.png?v=1777522517&width=600)
![Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Bashful_Bloom_UNL-189.png?v=1777522522&width=600)
![Riftbound Spell: Lilting Lullaby. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Its controller can't play spells this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lilting_Lullaby_UNL-190.png?v=1777522525&width=600)
![Riftbound Legend: Wuju Master. [Level 6][>] Your units have +1 [S]. (While you have 6+ XP, get the effect.)
[Level 11][>] Your units enter ready.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Wuju_Master_UNL-191.png?v=1777522530&width=600)
![Riftbound Spell: Alpha Strike. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Alpha_Strike_UNL-192.png?v=1777522533&width=600)

![Riftbound Unit: Shadow. If you play me to a battlefield, I enter ready.
[Action][>] [1][A], [T]: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_UNL-194.png?v=1777522540&width=600)
![Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 [S] in Brush. It can be swapped back when scored.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ivern_-_Green_Father_UNL-195.png?v=1777522544&width=600)
![Riftbound Unit: Daisy!. I enter ready.
Reduce my cost by [1] for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Daisy_UNL-196.png?v=1777522547&width=600)
![Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Scorn_of_the_Moon_UNL-197.png?v=1777522551&width=600)
![Riftbound Spell: Moonfall. [Action] (Play on your turn or in showdowns.)
Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Moonfall_UNL-198.png?v=1777522555&width=600)